In this Fallout 76 Diseases and Mutations Guide, we will guide you on all the diseases and mutations that you can acquire in Fallout 76. Since Fallout 76 is based on a radioactive wasteland, it only makes sense that while traversing these wastelands, you can often acquire a disease or a mutation by certain toxic things.
We have curated this Fallout 76 Diseases and Mutations Guide in which we have listed all the different diseases and mutations that could be acquired in Fallout 76. We have also detailed their negative and positive effects and other status effects that will be active while you suffer from a specific disease or mutation.
Diseases and Mutations Guide – Fallout 76
Our Fallout 76 Diseases and Mutations Guide details everything that you need to know about diseases and mutations in Fallout 76.
Mutations last forever unless you look for a cure for them. Throughout your journey in West Virginia, you will come across many different radiations filled zones and sometimes you will consume edibles which are radioactive. These may lead to your acquisition of a mutation. The game shows how much exposed to radiations you are all the time and you can use different methods to prevent too much exposure.
Items such as RadAway, Diluted RadAway and decontamination arches will help you prevent and cure mutations. Certain character builds are also more resistant to radiation exposure. Keeping your radiation levels low will ensure that you do not acquire a mutation. Mutations come with both negative and positive effects.
We have detailed all the mutations along with their negative and positive effects below.
|Adrenal Reaction||Increases damage on low health||50 Health|
|Bird Bones||Increases Agility by +4 and decreases fall speed and damage||+4 Strength|
|Carnivore||Eating Meat gives double nutrition||Vegetables grant no nutrition|
|Chameleon||Makes you invisible in combat if you are wearing no armor and stand still||Does not work if armored or moving|
|Eagle Eyes||Grants +4 Perception and 25% boost to V.A.T.S. critical damage||+4 Strength|
|Egg Head||+6 Intelligence||+3 Strength and Endurance|
|Electrically Charged||Melee attackers get shocked sometimes||Damages yourself in the process|
|Empath||Teammates receive 25% less damage||You take 33% more damage|
|Grounded||+100 Energy Resistance||+50% Damage dealt with Energy weapons|
|Healing Factor||Regenerates health continuously||Chem effects are reduced by 55%|
|Herbivore||Double bonuses are granted by vegetables||Meat grants no nutrition|
|Herd Mentality||Grants 2 bonus to all SPECIALS when playing in a group||-2 to all SPECIALS when solo|
|Marsupial||Increases carry weight by 20 and grants higher jump||-4 intelligence|
|Plague Walker||Creates an aura around you which poisons enemies. More diseases you suffer from, more powerful this aura is||Does not work if you are not suffering from any diseases|
|Scaly Skin||Grants 50 damaged and energy resistance||Reduces Action Points by 50|
|Talons||Grants 25% bonus damage to fists and they deal 25 additional bleed damage for 5 seconds||-4 Agility|
|Twisted Muscles||Grants 25% bonus to melee damage and a small chance to cripple your enemies||Reduces Gun Accuracy by 50%|
|Unstoppable Force||Grants a chance to blast back enemies with radiation when they attack you will melee weapons||Damages yourself and most of the enemies are already radiated|
Diseases are time negative effects and they are not permanent. Players who get diseased will suffer some negative effects for some time after which they will be back to normal. Diseases are caught by diseased creatures or even from the environment such as stepping in traps, airborne, walking or swimming in dirty water or sleeping in dirty beds.
Unlike Mutations, Diseases only come with negative effects/ We have detailed the diseases you can acquire in Fallout 76 below.
|Blight||Reduces all SPECIAL stats by 1 for 15 minutes|
|Blood Worms||Increased damage taken by 25% for 15 minutes|
|Bone Worms||Increased limb damage taken by 50% for 15 minutes|
|Buzz Brain||Reduces Intelligence by 2 for 15 minutes|
|Dysentery||You lose water continuously for 15 minutes|
|Fever Claw||Reduces ranged weapons damage by 25% for 15 minutes|
|Flap Limb||Reduces Strength by 2 for 15 minutes|
|Glowing Pustules||Your wounds bleed radiation for 15 minutes|
|Heat Flashes||Reduces Endurance by 2 for 15 minutes|
|Jelly Fingers||Increases Ranged V.A.T.S. AP cost by 50% for 15 minutes|
|Lock Joint||Increases Melee V.A.T.S. AP cost by 50% for 15 minutes|
|Needle Spine||Reduces carry capacity by 10 for 15 minutes|
|Parasites||You lose food periodically for 15 minutes|
|Rad Worms||Increased radiation damage taken by 50% for 15 minutes|
|Rattle Hands||Reduces damage done by ranged weapons by 25% for 15 minutes|
|Shell Shock||Your wounds drain Action Points for 15 minutes|
|Sludge Lung||Reduces AP points by 50% and their regeneration rate by 50% for 15 minutes|
|Snot Ear||Reduces Perception by 2 for 15 minutes|
|Swamp Gas||Reduces Charisma by 2 for 15 minutes|
|Swamp Itch||Reduces Agility by 2 for 15 minutes|
|Weeping Sores||Wounds bleed for 15 minutes continuously|
|The Woopsies||Reduces Luck by 2 for 15 minutes|
This concludes our Fallout 76 Diseases and Mutations Guide. If you want to add anything to this guide, feel free to use the comments section below.