Fallout 76 Best Character Builds Guide – Best Types of Builds

Fallout 76 Best Characters Build Guide

In this Fallout 76 Best Characters Build Guide, we guide you on how to create the best type of character that will suit your style of play. As there are many Perks that you can use to have different kinds of special effects, we have created the best type of characters you can have with the right amount of Perks unlocked for each.

It is worth mentioning that these characters are Level 50 build, which means you will have to be at least Level 50 to be able to apply these Perks on your character.

Best Character Builds Guide – Fallout 76

Read on below to check out some of the best character builds that you can have in Fallout 76.

Melee Expert Build

This build is for people who love the up close and personal combat experience.

The build will allow you to run circles around opponents while dealing a high amount of damage in a short period. Keeping you agile and fast-paced for them to react too slowly. Boosted health and damage resistance, automatic Stimpak usage will help you outlive your target and beat it to dust.

The Perks equipped in this build are:

Perks Applied Effects
Martial Artist melee weapons weigh 60% less, and you can swing them 30% faster
Bloody Mess 15% bonus damage means enemies may explode into a gory red paste
Incisor melee weapons ignore 75% of your target’s armor
Aqua Boy/Girl no longer take Rad damage from swimming and can breathe underwater
Ironclad 50 Damage and Energy Resistance while wearing armor
Expert Slugger two-handed melee weapons now do +20% damage
Barbarian Every point of Strength adds +4 Damage Resist (max 80)
Born Survivor Falling below 20% health will automatically use a Stimpak
Evasive While unarmored, each point of AGI adds +3 Damage and Energy Resist (max 45)
Storm Chase Gain health regeneration while outside during rain or Rad storms
Marathoner Sprinting consumes 40% fewer AP
Ricochet  20% chance to deflect back a portion of enemies’ ranged damage
Slugger two-handed melee weapons now do +20% damage
Life Giver Gain a total of +45 to your maximum Health
Adrenaline +10% (max 60%) damage for 30s per kill. Duration refreshes with kills
Cola Nut Nuka-Cola products are now three times as beneficial
Master Slugger two-handed melee weapons now do +20% damage
Action Boy/Girl AP regenerates 45% faster
Solar Powered +3 to STR and END between the hours of 6:00 a.m. and 6:00 p.m

Assault Build

This setup or build is for players who want to go in guns blazing, with just a simple run, shoot, reload, and repeat approach.

This build will focus on rifle damage, accuracy, and reload speed whereas the Assault Build will come in handy for players who like fast-paced action. While more Perks will complement with reduced weapon degradation and the ability to find and craft more ammunition that will ensure chances of your running out of ammo remain less.

Below are the Perks equipped for this build:

Perks Applied Effect
Commando Auto Rifle deal +20% Damage
Grounder Pounder Auto Rifle hip Fire & Reload speed increased by 40%
Bandolier Ballistic weapon ammo weighs 90% less
Tank Killer Your rifle ignores 30% armor and has a 6% chance to stagger
Long Shot Rifles have 20% more range, 40% more accuracy when sighted
Ammosmith Produce 100% more rounds when crafting ammo
Action Boy/Girl AP generates 45% faster
Tenderizer Targets receive 10% more damage for 10 seconds
Gunsmith Guns break 50% slower and cheaper to repair
Lifegiver Gain a total of 30+ maximum health
Ironclad Gain 40 Damage and Energy Resistance while wearing armor
Weapon Artisan Repair any weapon to 160% of the normal maximum condition
Bloody Mess 15% bonus damage, enemies may explode in gory red paste
Scrounger Find extra ammo when searching the ammo container
Quick Hands Gain a 25% chance to instantly reload when clip is empty
Tormentor Rifle have a 25% chance of crippling a limb
Marathoner Sprinting consumes 40% fewer AP
Expert Commands Rigorous combat training means auto rifles deal +20% damage

Sniper Build

This build is for you if you love the lone sniping aspect of gameplay and prefer to stay out in the wilderness alone for long periods to deal with enemies afar.

The Perks max out rifle range, increase accuracy, increase damage and crits. AP consumption is reduced to allow more shots and quick getaways. Perks used in this build also allow you to stay out in the wilderness for longer and include protection from the elements and Rads, reduced food spoilage, reduced weapon degradation, and lowered ammo carry weight.

The Perks equipped with this build are:

Perks Applied Effect
Natural Resistance 90% less likely to catch a disease from the environment
Storm Chase Gain high health regeneration while outside during rain or Rad storms
Marathoner Sprinting consumes 40% fewer AP
Weapon Artisan repair any weapon to 200% of normal maximum condition
Night Eyes Gain Night Vision while sneaking between 6:00 p.m. and 6:00 a.m
Rifleman non-automatic rifles now do +20% damage
Sniper Gain improved control and hold your breath 60% longer while aiming scopes
Bandolier Ballistic weapon ammo weighs 90% les
Action Boy/Girl AP regenerates 45% faster
Bloody Mess 10% bonus damage means enemies may explode into a gory red paste
Good With Salt Food in your inventory will spoil 90% more slowly
Expert Rifleman non-automatic rifles now do +20% damage
Luck of the Draw  Weapon has a 20% chance to regain condition when hitting an enemy
Ammosmith Produce 100% more rounds when crafting ammunition
Aqua Boy/Girl You no longer take Rad damage from swimming and can breathe underwater
Long Shot Your rifles have 20% more range and 40% more accuracy when sighted
Covert Operative ranged sneak attacks deal 2.5x normal damage
Adrenaline Gain +10% (max 48%) damage for 30s per kill. Duration refreshes with kills
Lone Wanderer take 20% less damage and gain 30% AP regen when exploring alone
Gunsmith guns break 75% more slowly and are cheaper to repair

Heavy Build

If you are a fan of big guns and prefer the heavy gunner style of combat, then this is the build for you.

The Perks used in this build will focus on maxing out weight-reduction Perks and boosting armor effectiveness and damage output. In other words, you will turn into a bullet sponge for your team while dealing massive amounts of damage to enemies in return. The build also works great for this setup as there are many big weapons in the game.

Below are the Perks equipped with this build:

Perks Applied Effects
Adamantium Skeleton Limb damage is completely eliminated
Lock and Load Heavy guns reload 30% faster
Bear Arms Heavy guns weigh 80% less
Heavy Gunner Non-explosive heavy guns now do +20% damage
Strong Back Gain +40 to carry weight
Sturdy Frame Armor weighs 50% less than normal
First Aid Stimpaks restore 40% more lost Health.
Tenderizer your targets receive 10% more damage for 10 seconds after you attack
Bodyguards Gain 12 Damage & Energy Resist (max 36) for each teammate, excluding you
Lifegiver Gain a total of +45 to your maximum Health
Ironclad You now gain 50 Damage and Energy Resistance while wearing armor
White Knight Armor breaks 90% more slowly and is cheaper to repair
Bloody Mess 15% bonus damage means enemies may explode into a gory red paste
One Gun Army Heavy guns gain a 8% stagger chance and a 8% chance to cripple a lim
Quick Hands Gain a 25% chance to instantly reload when your clip is empty

Power Armor Build

This build is for your Power Armor that will turn no less than a Tank in defense. While this is not as versatile as the heavy build, but trades increased damage output for sheer defensive capability.

The perks applied on this build focus on utilizing Power Armor to its maximum potential by increasing damage resistance and durability. This build also allows Power Armor users to catch enemies by surprise by running right into the middle of the fray, allowing the rest of their team to get the jump

Below are the Perks equipped with this build:

Perks Applied Effects
One Gun Army Heavy guns gain an 8% stagger chance and an 8% chance to cripple a limb
Professional Drinker no chance you’ll get addicted to alcohol
Pain Train Devastate and stagger enemies by sprinting into them with Power Armor
Lifegiver Gain a total of +45 to your maximum Health
Adamantium Skeleton limb damage is completely eliminated
Full Charge Sprinting in Power Armor consumes no extra Fusion Core energy
Lock and Load Heavy guns reload 30% faster
Power User Fusion Core duration is now doubled
Robotics Expert Power Armor breaks 60% more slowly and is cheaper to repair
Power Smith crafted Power Armor now has improved durability
Bear Arms Heavy guns weigh 80% less
Stabilized In Power Armor, heavy guns gain 40% accuracy and ignore 40% of armor
Photosynthetic  improved Health regen between the hours of 6:00 a.m. and 6:00 p.m
Portable Power All Power Armor parts and chassis weights are reduced by 75%
Bloody Mess  15% bonus damage means enemies may explode into a gory red paste
Action Boy/Girl AP regenerates 45% faster

Stealth Build

This build is pretty obvious, and if you are more of a stealth combat type of player, then this build is for you.

In this build, you can sneak, hack, pick, and hide in just about every situation. With a focus on pistols and sneak attacks with chem. And alcohol immunity, players can boost their stats with a variety of drugs to deal a lot of damage without being seen.

Moreover, hacking and lockpicking allow you to access just about any area, and Rad resistance allows you to make getaways from tricky situations.

Below are the Perks equipped with this build:

Perks Applied Effects
Master Hacker Gain +1 Hacking skill and terminal lockout time is reduced.
Covert Operative ranged sneak attacks deal 2.5x normal damage
Weapon Artisan repair any weapon to 200% of normal maximum condition
Rad Resistant +30 Radiation Resistance
Crack Shot pistols now have 20% more range and 40% more accuracy when sighted
Professional Drinker no chance you’ll get addicted to alcohol
Bandolier Ballistic weapon ammo weighs 90% less.
All Night Long suffer 60% less from hunger and thirst
Gunsmith guns break 75% more slowly and are cheaper to repair
Hacker Gain +1 Hacking skill, and terminal lockout time is reduced
Light Footed While sneaking, you never trigger mines or floor-based traps
Expert Picklock Gain +1 Lockpicking skill, and the lockpicking “sweet spot” is 10% larger
Chem Resistant complete immunity to chem addiction
Sneak 60% harder to detect while sneaking
Night Eyes Gain Night Vision while sneaking between 6:00 p.m. and 6:00 a.m
Master Picklock Gain +1 Lockpicking skill, and the lockpicking “sweet spot” is 10% larger
Packin’ Light pistols weigh 75% less
Aqua Boy/Girl You no longer take Rad damage from swimming and can breathe underwater.
Master Gunslinger nonautomatic pistols now do +20% damage
Expert Hacker Gain +1 Hacking skill, and terminal lockout time is reduced
Picklock Gain +1 Lockpicking skill, and the lockpicking “sweet spot” is 10% larger
Lone Wanderer take 20% less damage and gain 30% AP regen, when exploring alone
Secret Agent Stealth Boys last four times as long
Escape Artist Sneak to lose enemies, and running no longer affects stealth

Medic Build

This build is for you if you like to play the role of a Medic, which can be handy considering how the wasteland is filled with dangerous and tough enemies. And if your teammates die a lot, you can play the role of carrying and providing tons of rations, and medical supplies for your teammates, while also providing plenty of perks to be shared around. Additionally, the ability to dodge incoming damage allows this build to run into the line of fire to help a downed teammate.

Below are the Perks equipped with this build:

Perks Applied Effects
Traveling Pharmacy Weights of all chems (including Stimpaks) are reduced by 90%.
Thru-Hiker Food and drink weights are reduced by 90%.
Butcher’s Bounty Always find extra meat when you “Search” an animal corpse.
Professional Drinker There’s no chance you’ll get addicted to alcohol.
Chem Resistant You gain complete immunity to chem addiction.
Anti-Epidemic Your disease cures always cure a disease from nearby teammates too.
Field Surgeon Stimpaks and RadAway will now work much more quickly.
Healing Hands Players you revive have Rads reduced by 900.
Team Medic Your Stimpaks now also heal nearby teammates to their full strength.
Quack Surgeon Revive other players with Whiskey!
Philanthropist Restore much more of your team’s hunger and thirst when you eat or drink.
First Aid Stimpaks restore 40% more lost Health.
Pharmacist RadAway removes twice as much radiation.
Born Survivor Falling below 20% health will automatically use a Stimpak.
Rejuvenated You gain much-increased benefit from being Well Fed or Well Hydrated.
Dodgy Avoid 30% of incoming damage at the cost of 30 AP per hit.
Pharma Farma Always find extra first aid chems when you “Search” a chem container.
Serendipity While below 30% health, gain a 45% chance to avoid damage.
Good With Salt Food in your inventory will spoil 90% more slowly.
Mystery Meat Stimpaks generate more edible meat tissue. Higher Rads improve the chance.
Dry Nurse You have a 90% chance to keep your Stimpak when you revive another player.

Scavenger Build

This build will take anything and make it into something. In other words, Scavenger Build is good for finding more resources and making the most out of them in making better items. The players will have to grab many items and look out for blueprints throughout the world, but what this build does is allow them to craft just about anything, be it weapons, mods, armor, workshop, or chems.

Below are the Perks equipped with this build:

Perks Applied Effects
Pharma Farma find extra first aid chems when you “Search” a chem container
Grease Monkey Workshop items are 60% cheaper to repair
Happy Camper Hunger and Thirst grow 80% more slowly when in camp or in a team workshop
Contractor Crafting workshop items now costs 50% fewer materials
Woodchucker Collecting wood yields 100% more
Chemist You get double the quantity when you craft chems
Picklock Gain +1 Lockpicking skill, and the lockpicking “sweet spot” is 10% larger
Super Duper When you craft anything, there is a 40% chance you’ll get double results
Pack Rat weight of all junk items is reduced by 75%
Exotic Weapons craft crossbows, black powder guns, the Syringer and more / You can now craft Rank 1 exotic weapon mods.
Master Picklock Gain +1 Lockpicking skill, and the lockpicking “sweet spot” is 10% larger
Science Master craft Rank 3 energy gun mods
Expert Picklock Gain +1 Lockpicking skill, and the lockpicking “sweet spot” is 10% larger
Power Smith You can now craft advanced Power Armor mods
Exotic Weapons Expert craft Rank 2 exotic weapon mods
Cap Collector always find more bottle caps when opening a Caps Stash
Traveling Pharmacy Weights of all chems (including Stimpaks) are reduced by 90%
Homebody  improved health and limb regeneration while in your camp or workshop
Hard Bargain Buying and selling prices at vendors are now much better
Scrapper Obtain many more components when you scrap weapons and armor
Scrounger find extra ammo when you “Search” an ammo container
Thru-Hiker Food and drink weights are reduced by 90%
Science You can now craft energy guns. / You can craft Rank 1 energy gun mods
Home Defense craft and disarm expert traps and craft expert turrets
Strong Back Gain +40 to carry weight
Science Expert You can craft Rank 2 energy gun mods

Grenadier Build

This build is for players who love explosives as the perks used on this build focus on increasing explosive damage and radium. In addition, the Cannibal perk used on this build combined with Rad resistance and disease immunity will allow you to eat or drink anything in the world without having to worry about carrying much survival gear. Which of course means you can carry more explosives.

This Build comes with the following perks applied to it:

Perks Applied Effects
Action Boy/Girl AP regenerates 45% faster.
Fire in the Hole throwing arc when tossing grenades, and grenades fly 50% farther
Goat Legs 80% less damage from falling
Cannibal Eating human, Ghoul, Super Mutant, or Scorched corpses restores more Health and Hunger
Home Defense craft and disarm expert traps and craft expert turrets
Demolition Expert explosives do +100% damage
Iron Stomach chance to catch a disease from food is reduced by 90%
Natural Resistance 90% less likely to catch a disease from the environment
Mysterious Savior The Mysterious Savior will regularly appear to revive you when downed
Light Footed While sneaking, you never trigger mines or floor-based traps
Lead Belly no radiation from eating or drinking
Last Laugh always drop a live grenade from your inventory when you are downed
Bloody Mess 15% bonus damage means enemies may explode into a gory red paste
Mystery Meat Stimpaks generate excessive, edible meat. Higher Rads improve the chance
Aqua Boy/Girl no longer take Rad damage from swimming and can breathe underwater.
Strong Back Gain +40 to carry weight
Ghoulish Radiation now regenerates more of your lost Health
Ordnance Express Thrown explosives weigh 90% less
Grenadier explosives detonate with twice the radius
Marathoner Sprinting consumes 40% fewer AP
Sun Kissed Quickly regen radiation damage between the hours of 6:00 a.m. and 6:00 p.m

Best Critical Hit Build in Fallout 76

This build will focus on your playing style where you deal maximum damage over a short period of time.

The Perks in this build are special on focusing on Critical Hits on enemies, Shotgun Perks where damage and accuracy are raised while reducing degradation, players can take several shots with V.A.T.S. and have a high chance of dealing damage with critical hits and cripple limbs.

This build is not stealthy by any means but the element of surprise can help with your ambush.

Below are the Perks equipped for this build:

Perks Applied Effects
Scattershot Shotguns now weigh 80% less, reload them 40% faster
Concentrated Fire V.A.T.S. targets limbs. Focus fire to gain high accuracy and damage per hit
Skeet Shooter shotguns have 40% improved accuracy and spread
Shotgunner shotguns now do +20% damage
Expert Shotgunner shotguns now do +20% damage
Master Shotgunner shotguns now do +30% damage
Awareness view a target’s specific damage resistances in V.A.T.S.
Action Boy/Girl AP regenerates 45% faster
Penetrator No V.A.T.S. accuracy penalty vs. enemy body parts blocked by cover
Gunsmith guns break 75% more slowly and are cheaper to repair
Enforcer shotguns gain a 20% stagger chance and a 12% chance to cripple a limb
Gun fu V.A.T.S. swaps targets on kill with +10%, 20%, then 30% damage to your next 3 targets
Psychopath Any kill in V.A.T.S. has a 15% chance to refill your Critical Meter
Marathoner Sprinting consumes 40% fewer AP
Critical Savvy Critical Hits now only consume 55% of your critical meter
Better Criticals V.A.T.S. criticals now do +40% damage
Grim Reaper’s Sprint Any kill in V.A.T.S. has a 35% chance to restore all AP
Four Leaf Clover Each hit in V.A.T.S. has an excellent chance to fill your Critical meter

So now you know what build you can use for your preferred type of combat, as with our builds, you will be the best you can make out of perks and have the best combat available for you in the game.

For additional Fallout 76 guides, make sure to check out our Antibiotics Guide, Deathclaw Eggs Farming Guide, Fact Finder .44 Pistol Guide, Wastelanders Romance Guide, Wastelanders Allies Location Guide, Wastelanders Hunter for Hire Guide, Wastelanders Strength in Numbers Quest Guide, Weapons Guide, Perks and Special Attributes Guide, Workshops Guide, Power Armor Guide, Camping Guide, Apparel GuideAid Items Guide, Main Quests Guide Part 2, Main Quests Guide Part 1, Chemistry Guide, Cooking Guide, Crafting Guide, Event Quests Guide, Daily Drop and Repeatable Quests Guide, Nukes Guide, Diseases and Mutations Guide, Miscellaneous Quests Guide, Magazines Guide, BobbleHeads Guide, Power Armor Locations Guide, Combat Guide, Side Quests Guide, Beginner’s Guide, Aluminum Farming Guide, Final Word Weapon Guide, Weapons and Armor Mod Guides, and 8 Basic Steps After Setting Out the Vault in Fallout 76 Guide.

This concludes our Fallout 76 Best Character Build Guide. Feel free to comment below

You May Also Like

About the Author: Salik Shah

An ardent lover for first-person shooter games, Salik has been part of GamesHedge all through its journey. His love for competitive gaming started with Counter-Strike and Call of Duty, and now can be seen lurking in Valorant and Rainbow Six: Siege.

Leave a Reply

Your email address will not be published. Required fields are marked *