In this World War Z Perks Guide, we will show you all the perks that are tied to each of the character classes in the game. As you begin the game, you will be introduced to 6 character classes that you can choose from. Within each class, 30 perks give your character various buffs or abilities.
This guide will list all of the perks that are in the game, plus what their effects are when you unlock them, and what level they will be available from. In total, there are 6 different character classes:
- Slasher
- Hellraiser
- Medic
- Gunslinger
- Fixer
- Exterminator
Whichever character class you choose, your player level will increase with the progression of the game. the maximum player level is set at 30, where a perk is available every time you level up. This means that each character class comes with 30 of its unique perks.
World War Z Perks Guide
Below we have listed all the Perks specific to each of the 6 character classes.
Slasher
All the perks in the Slasher character class are below. The perks are in order of the player level. Starting from player level 1 to player level 30.
Crowd Control
This is a Level 1 perk where your push radius from melee attacks is increased by 50%.
All Elbows
This perk is available when you reach Level 2, and it reduces the movement speed penalty by 100% when zombies are very close to you.
Rooted
This perk is available when you reach Level 3, and this perk increases the number of zombies required to pin you down. Increasing from 8 to 12.
Juiced Up
This perk is available when you reach Level 4, where the Stun Gun effect duration increases by 100%
Zeus
This perk is available when you reach Level 5, where it increases the stun gun range by 50% and the target count to 20
High Voltage
This perk is available when you reach Level 6 where your Stun gun damage increases by 100%
Bullet-dodger
This perk is available when you reach Level 7, and it allows you to take 90% less friendly fire from bullets while performing melee attacks
Nimble
This perk is available when you reach Level 8 and it allows you to take 50% less damage while performing melee attacks
With My Last Breath
This perk is available when you reach Level 9 where melee strikes damage 1 more target when health is below 25%
Slice and Dice
This perk is available when you reach Level 10, where you and all your teammates can perform more melee strikes (+2) before becoming tired
Trophy Hunter
This perk is available when you reach Level 11, and it allows you to deal 25% more damage to special zombies
Wheatgrass
This perk is available when you reach Level 12, where health increases by 25%
Silent Killer
This perk is available when you reach Level 1, where you can start with a TMP5 SMG with a silencer upgrade
Vigor
This perk is available when you reach Level 14 where killing 10 zombies in rapid succession with a melee weapon grants a temporary health boost
Cloak And Dagger
This perk is available when you reach Level 15, where killing 10 zombies in rapid succession with a melee weapon grants a masking effect
Third Hand
This perk is available when you reach Level 16, where killing 10 zombies with melee attacks in rapid succession instantly reloads your primary weapon
Shock therapy
This perk is available when you reach Level 17, where you will not become fatigued when melee-attacking zombies are electrified by the stun gun
Heavy metal
This perk is available when you reach Level 18. You can start with an improved Taiga-12 Heavy Assault Shotgun that deals 25% more damage and has 25% more ammo. All Taiga-12 Heavy Assault Shotgun pickups for you also improved.
Battle Cry
This perk is available when you reach Level 19 where you can automatically stand up from being pinned after 5 seconds
Executioner I
This perk is available when you reach Level 20, where you can perform 1 more melee strike before becoming tired. Melee damage increased by 50%
Executioner II
This perk is available when you reach Level 21, where you can perform 1 more melee strike before becoming tired. Melee damage increased by 50%
Samurai
This perk is available when you reach Level 22, where killing 15 zombies in rapid succession allows you to hit 1 more target per melee strike for 10 seconds
Bloodlust
This perk is available when you reach Level 23, where killing special zombies with a melee weapon will increase firearm damage by 50% for 10 seconds
Spare Batteries
This perk is available when you reach Level 24. This perk is available when you reach Level Max capacity for stun gun charges increased to 4
Pickpocket
This perk is available when you reach Level 25. Killing 15 zombies in rapid succession gives a 25% chance to refill one charge to your equipment
Loan Shark
This perk is available when you reach Level 26. Killing a special zombie gives you a 25% chance to restore one charge to your equipment
Flash Sale
This perk is available when you reach Level 27. Using the stun gun restores 1% of your primary weapon ammunition for every target you stun
Swapping Mags!
This perk is available when you reach Level 28. SMGs’ reload speed increased by 25%.
Adrenaline
This perk is available when you reach Level 29. Reload speed increased by 50% when health is below 25%.
Blade Master
This perk is available when you reach Level 30. Melee strikes damage 1 more target.
Hellraiser
All the Hellraiser Perks are listed below:
Throwing Arm
This perk is available when you reach Level 1, where the throw distance of a C4 increases by 50%
Here Kitty
This perk is available when you reach Level 2. Allowing your C4 will attract zombies for 5 seconds after being planted
Not Today
This perk is available when you reach Level 3. This may allow you to become incapacitated 1 additional time before dying
Welcome Mat
This perk is available when you reach Level 4, allowing Claymores to kill 25% more targets. Start with claymores
Green Fingered
This perk is available when you reach Level 5. The planting speed of claymores increased by 50%. 10% chance to plant Claymore at no cost to your equipment. Start with Claymores
Welcoming Committee
This perk is available when you reach Level 6. Any mortar used by you or your teammates can kill 25% more targets
Unshakeable
This perk is available when you reach Level 7. Self-inflicted explosive damage is reduced by 60%
Direct Blast
This perk is available when you reach Level 8. You deal 100% more damage to zombies with all explosives
Nimble Thumbs
This perk is available when you reach Level 9. All shotgun reload speed increased by 50%
Demolition Squad
This perk is available when you reach Level 10. Explosive equipment can kill 25% more targets. This applies to the whole team
Bounty Hunter
This perk is available when you reach Level 11. Deals 25% more damage to special zombies
Wheatgrass
This perk is available when you reach Level 12. Health increased by 25%
Walk Softly
This perk is available when you reach Level 13. Start with a S890 Shotgun
Tooled Up
This perk is available when you reach Level 14. Increase claymore capacity to 4 and C4 to 3
Pickpocket
This perk is available when you reach Level 15. Killing 15 zombies in rapid succession gives a 25% chance to refill one equipment charge
I’ll Take That
This perk is available when you reach Level 16. Killing a special zombie grants a 25% chance to refill one equipment charge
Free Refill I
This perk is available when you reach Level 17. Restores 1% of primary weapon ammo for each kill made with equipment
Free Refill II
This perk is available when you reach Level 18. Each kill made with equipment restores 1 round to your primary weapon magazine
Third Hand
This perk is available when you reach Level 19. Killing 15 zombies in rapid succession instantly reloads your primary weapon
Hollywood
This perk is available when you reach Level 20. Explosive and fire damage to yourself and your teammates is reduced by 30%
Scorched Earth
This perk is available when you reach Level 21. Claymore and C4 will set nearby areas on fire
Deep Pockets
This perk is available when you reach Level 22. Carried ammo capacity for heavy weapons increased by 25%
Hole Punch
This perk is available when you reach Level 23. Shotgun Range increased by 50%
Senjata
This perk is available when you reach Level 24. Start with a Senjata PDW in your secondary weapon slot
Thumper
This perk is available when you reach Level 25. Start with the Thumper GL in your secondary weapon slot
Heavy Rain
This perk is available when you reach Level 26. Start with an improved hailstorm MGL that does 50% more damage, and has 50% more ammo. All Hailstorm MGL pickup improved for you
Knock Knock
This perk is available when you reach Level 27. Start with a breaching charge
Job Satisfaction
This perk is available when you reach Level 28. Killing 15 zombies in rapid succession grants a temporary health boost
Predator
This perk is available when you reach Level 29. Killing special zombies boosts firearm damage by 50% for 10 seconds
Technician
This perk is available when you reach Level 30. C4, Claymore Landmines and MGL can kill 25% more targets
Medic
All Medic Perks are listed below:
Doctor In The House
This perk is available when you reach Level 1. Medkit heals 10% more
Triage
This perk is available when you reach Level 2. Apply Medkit 50% faster
Sugar Coated
This perk is available when you reach Level 3. Healing a teammate with a medkit also grants them a temporary health boost
Patch Up
This perk is available when you reach Level 4. Restores 30% health to teammates after reviving them
Paramedic
This perk is available when you reach Level 5. revive speed increased by 50%
Pick Me Up
This perk is available when you reach Level 6. Any teammate revived by you will gain a temporary health boost
Big Pharma
This perk is available when you reach Level 7. The max Number of Stim Pistol charges increased to 4
Painkiller
This perk is available when you reach Level 8. Stim Pistol gives 25% more temporary health and its effects last 50% longer
Empathy
This perk is available when you reach Level 9. Using the Stim Pistol on a teammate will also apply 50% of its effect on you
Tenacity
This perk is available when you reach Level 10. All incapacitated team members will stay alive for 30% longer
Second Wind
This perk is available when you reach Level 11. 25% chance to regain 25% health and keep going instead of becoming incapacitated (cooldown 60 seconds)
Wheatgrass
This perk is available when you reach Level 12. Health increased by 25%
Navy Seal
This perk is available when you reach Level 13. Start with SMG TMP5
Efficiency
This perk is available when you reach Level 14. 25% chance of using a Medkit without depleting your supply
Good Karma
This perk is available when you reach Level 15. Using Medkit on a teammate will also apply 50% of its effect on you
Combat Medic
This perk is available when you reach Level 16. Killing 15 zombies in rapid succession gives a 10% chance to receive a Medkit
Free Hugs
This perk is available when you reach Level 17. 25% chance of using the Stim Pistol without depleting its charge
Pickpocket
This perk is available when you reach Level 18. Killing 15 zombies in rapid succession gives a 25% chance to refill on equipment charge
I’ll Take That
This perk is available when you reach Level 19. Killing a special zombie gives a 50% chance to restore one equipment charge
Fighting Chance
This perk is available when you reach Level 20. Using the Stim Pistol on a teammate who is pinned will get them to their feet
Forgive to Forget
This perk is available when you reach Level 21. friendly fire damage reduced by 25% for all team members
In The Zone
This perk is available when you reach Level 22. using a Stim Pistol or Medkit adds a 50% firearm damage boost for 10 seconds
Fighting Pit
This perk is available when you reach Level 23. Firearm damage increases by 25% when your whole team has more than 50% health
Battle Surgeon
This perk is available when you reach Level 24. Stim Pistol heals 10% of health in addition to the boost effect
What Was in That?
This perk is available when you reach Level 25. Stim Pistol effect gives 4 additional melee strikes without fatigue for 20 seconds
Secret Ingredient
This perk is available when you reach Level 26. Stim Pistol grants an additional masking effect lasting 5 seconds
Lobotomy
This perk is available when you reach Level 27. Restore 2 rounds in the magazine for each headshot made with SMG
Swapping Mags!
This perk is available when you reach Level 28. SMGs’ reload speed increased by 25%
Adrenaline
This perk is available when you reach Level 29. reload speed increased by 50% when health is below 25%
Doctor’s Bag
This perk is available when you reach Level 30. Medkits used by you and your teammates restore 10% more health
Exterminator
All Exterminator Perks are listed below:
Pyromaniac
This perk is available when you reach Level 1. Molotov’s fire damage increased by 50%
Hangover
This perk is available when you reach Level 2. Molotovs burn 50% longer
Crowd Control
This perk is available when you reach Level 3. Push radius from melee attacks increased by 50%
Rage Mode
This perk is available when you reach Level 4. When pinned down you will automatically rise up and push your attackers back (does not affect special zombies)
All Elbows
This perk is available when you reach Level 5. The movement speed penalty when zombies are very close is reduced by 100%
Rooted
This perk is available when you reach Level 6. The number of zombies required to pin you down is increased from 8 to 12
Dragon Hide
This perk is available when you reach Level 7. Fire resistance increased by 90%
Heavy metal
This perk is available when you reach Level 8. Start with an improved RPGL4 that deals 100% more damage. All RPGL4 pickups for you also improved
Heavy Metal II
This perk is available when you reach Level 9. Start with an improved Taiga-12 Heavy Assault Shotgun that deals 25% more damage, and has 25% more ammo. All Taiga-12 Heavy Assault Shotgun pickups for you also improved
Bandolier
This perk is available when you reach Level 10. Mortar and Stationary Machine Gun ammo capacity increased by 25% for all teams. Durability of defenses increased by 25% for all team
Deep Pockets
This perk is available when you reach Level 11. carried ammo capacity for primary and secondary weapons increased by 25%
Wheatgrass
This perk is available when you reach Level 12. Health increased by 25%
Rifleman
This perk is available when you reach Level 13. Start with ARK-103 Assault Rifle
Green Fingered
This perk is available when you reach Level 14. The planting speed of Claymores is increased by 50%. Claymores can kill 25% more targets. Start with Claymore
Fire Trap
This perk is available when you reach Level 15. Claymore explosions set fire to the surrounding area. Star with Claymore
Combat Engineer
This perk is available when you reach Level 16. 20% chance to restore an expended Defense kit
Second Wind
This perk is available when you reach Level 17. 100% chance to regain 25% health and keep going instead of becoming incapacitated
Job Satisfaction
This perk is available when you reach Level 18. Killing 15 zombies in rapid succession gives a 100% chance to gain a temporary health boost
Cloak and Dagger
This perk is available when you reach Level 19. Killing 15 zombies in rapid succession grants masking effect for 3 seconds
Hollywood II
This perk is available when you reach Level 20. Explosive and fire damage dealt to yourself and your teammates is reduced by 50%
Broad Shoulders
This perk is available when you reach Level 21. heavy weapon ammo capacity increased by 25%
Bullet Rain
This perk is available when you reach Level 22. All fully automatic weapons’ reload speed increased by 25%
Third Hand
This perk is available when you reach Level 23. killing 15 zombies in rapid succession instantly reloads your primary weapon
Party at my place
This perk is available when you reach Level 24. Maximum molotov capacity increased to 3 and claymore capacity to 4
Pickpocket
This perk is available when you reach Level 25. Killing 15 zombies in rapid succession gives a 25% chance to refill one charge to your equipment
Thrifty
This perk is available when you reach Level 26. 15% chance of using the Claymore or Molotov without depleting an equipment charge
Know-how
This perk is available when you reach Level 27. Molotovs and claymores can kill 25% more targets
Hot sauce
This perk is available when you reach Level 28. Molotov’s splash damage increased by 50%
Ghost
This perk is available when you reach Level 29. Automatically receive masking effect if you are the last of your team still standing (does not apply if you are incapacitated or pinned)
Daredevil
This perk is available when you reach Level 30. When there are more than 30 zombies in the area, firearm damage is increased by 25% and the number of melee strikes before becoming fatigued is increased by 2
Gunslinger
All Gunslinger Perks are listed below:
Fire In The Hole
This perk is available when you reach Level 1. Frag Grenades Can Kill 25% more targets
Impact Grenade
This perk is available when you reach Level 2. Frag grenades explode on impact
Power Nap
This perk is available when you reach Level 3. Unequipped weapons automatically reload after 10 seconds
Swapping Mags
This perk is available when you reach Level 4. Reload speed increased by 25% on all weapons
Front line Supply
This perk is available when you reach Level 5. Head-shots made with primary or secondary automatically restore 5% rounds to the magazine
Adrenaline
This perk is available when you reach Level 6. Reloading a weapon with less than 25% ammo in the magazine provides a 50% reload speed boost for 5 seconds
Heavy Metal
This perk is available when you reach Level 7. Starts with an improved MAGS machine gun that deals 25% more damage and has 25% more ammo. All MAGS Machinegun pickups improved
Gunner
This perk is available when you reach Level 8. Start with sporting carbine PAC-15
This is My Rifle
This perk is available when you reach Level 9. Start with the ARK-103 Assault Rifle
Seek And Destroy
This perk is available when you reach Level 10. All active special zombies within a radius of 20 meters will be automatically marked
Bounty Hunter
This perk is available when you reach Level 11. Deal 25% more damage to special zombies
Wheatgrass
This perk is available when you reach Level 12. Health increased by 25%
Sleight of Hands
This perk is available when you reach Level 13. Switch weapons 50% faster
Draining primary
This perk is available when you reach Level 14. Draining primary and then secondary weapons magazines automatically reloads primary weapon
Last Resort
This perk is available when you reach Level 15. While both primary and secondary weapon magazines are dry you can do two more melee strikes without fatigue and damage 1 more target with each melee strike
Rage Mode
This perk is available when you reach Level 16. When pinned down you will automatically rise and push your attacker back (does not affect special zombies)
Welcoming Committee
This perk is available when you reach Level 17. Stationary machine gun ammo increased by 25% for all teammates
This perk is available when you reach Level 18. Start with a S890 shorty in your secondary weapon slot
Senjata
This perk is available when you reach Level 19. Start with a Senjata PDW in your secondary weapon slot
My Bad
This perk is available when you reach Level 20. Friendly fire damage is reduced by 50%
Deep Pocket
This perk is available when you reach Level 21. Carried ammo capacity for Primary and secondary weapons increased by 25%
Desperado
This perk is available when you reach Level 22. Pistol damage increased by 25%
Free refill
This perk is available when you reach Level 23. restore 1% of primary weapon ammo for each kill made with equipment
Work Bell
This perk is available when you reach Level 24. The number of frag grenades increased to 3
Executioner
This perk is available when you reach Level 25. Killing 15 zombies in rapid succession gives a 25% chance to refill one equipment charge
Eagle Eye
This perk is available when you reach Level 26. 50% chance to refill one frag grenade by killing special zombies with headshots
Annihilator
This perk is available when you reach Level 27. Primary, secondary, and heavy deal 15% more damage
Switcheroo
This perk is available when you reach Level 28. switching between primary and secondary weapons increases firearm damage by 25% for 3 seconds
Thrifty
This perk is available when you reach Level 29. Reloading a weapon with less than 25% ammo in a magazine provides a 25% firearm damage boost for 5 seconds
Warface
This perk is available when you reach Level 30. Killing 25 zombies in rapid succession grants a 50% firearm damage boost to the entire team for 20 seconds
Fixer
All Fixer Perks are listed below:
Kickback
This perk is available when you reach Level 1. When a teammate uses your Supple Bad there is a 20% chance you will also gain explosive ammo
Armory
This perk is available when you reach Level 2. Using a Supply Bag gives a 15% chance to restore one equipment charge
Paramedic
This perk is available when you reach Level 3. Revive speed increased by 50%
Night Owl
This perk is available when you reach Level 4. Masking grenades grants an additional temporary health boost. Start with Masking Grenades.
Side Effects
This perk is available when you reach Level 5. Masking Grenade gas is lethal to zombies. Start with masking Grenades
Stand By Me
This perk is available when you reach Level 6. Increase firearm damage by 50% for 10 seconds when reviving or unpinning a teammate
Knock Knock
This perk is available when you reach Level 7. Start with breaching charges
Give ’em hell
This perk is available when you reach Level 8. Reviving a teammate grants explosive ammo for both of you
Cloakroom
This perk is available when you reach Level 9. This perk is available when you reach Level 24. Revive a teammate grants masking effect for 3 seconds for both of you
Please Stand Up
This perk is available when you reach Level 10. If everyone in a team is incapacitated or pinned by a zombie then the fixer is able to stand up
My Round I
This perk is available when you reach Level 11. Increase carried ammo capacity for primary and secondary weapons by 10% for you and all teammates
Wheatgrass
This perk is available when you reach Level 12. Health increased by 25%
Gunner
This perk is available when you reach Level 13. Start with Sporting Carbine PAC-15
One for the Road
This perk is available when you reach Level 14. Max masking grenade capacity increased to 2 and Supply Bag capacity to 2
Pickpocket
This perk is available when you reach Level 15. Kill 15 zombies in rapid succession for a 25% chance to refill your equipment with one charge
Scavenger
This perk is available when you reach Level 16. 25% chance to restore one equipment charge by killing a special zombie
Instant Replay
This perk is available when you reach Level 17. Anyone who uses your supply bag restores 20% of their primary weapon ammunition
Under The Table
This perk is available when you reach Level 18. Anyone entering the masking grenade gas cloud restores 20% of primary weapon ammo
Go Get ‘Em
This perk is available when you reach Level 19. Reviving a teammate will restore 15% of primary weapons ammunition for you and your teammate
Efficiency
This perk is available when you reach Level 20. The supply bag contains 25% more explosive ammo. Masking grenade effect duration increased by 5 seconds
Lighting Hands
This perk is available when you reach Level 21. All semi-automatic rifles’ reload speed increased by 25%
Powershot
This perk is available when you reach Level 22. All semi-automatic rifles gain increased penetration
Casull 6
This perk is available when you reach Level 23. Start with a Casull 6 in your secondary weapon slot
Fourth of July
This perk is available when you reach Level 24. Supply Bag contains 25% more explosives ammo
Shadow Walker
This perk is available when you reach Level 25. Masking Grenade effect duration increased by 3 seconds
My Round II
This perk is available when you reach Level 27. Increase carried ammo capacity for heavy weapons by 10% for all teammates
Bandolier
This perk is available when you reach Level 28. Mortar and Stationary machine gun ammo capacity increased by 25% for all teams. Durability of defenses increased by 25% for all teams.
The Big Five-O
This perk is available when you reach Level 29. Start with an improved BF25 Payload Rifle that deals 25% more damage and has 50% more ammo. All BF25 Payload Rifle pickups for you also improved.
Corporate Power Nap
This perk is available when you reach Level 30. An unequipped weapon automatically reloads every 10 seconds for all teammates.
Additional World War Z guides are linked below:
- World War Z Zombies Guide – How to Kill Zombies, Types of Zombies
- World War Z Character Class Guide – All Types of Character Classes Detailed
- World War Z Weapons Guide – All Tiers, Best Weapons
- World War Z: How to Level Up Fast
- World War Z Perks Guide – How to Unlock Perks
This concludes our World War Z Perks Guide. Feel free to comment below.