Sins of a Solar Empire II to Feature Real-Time Celestial Mechanics

Sins of a Solar Empire II

Stardock and Ironclad Games have announced Sins of a Solar Empire II, the critically acclaimed real-time space strategy game, created by the same original team but with a new, bespoke engine.

The sequel will seamlessly blend real-time strategy and 4x gameplay that will deliver a grand conflict equal parts immersive and intense, all the while introducing a whole new level of detail and raising the bar on what it truly means to be the ruler of a vast space empire.

Watch the game’s trailer below:

In Sins of a Solar Empire II, you will need to evaluate real-time celestial mechanics, observing the orbits of planets and moons while expanding their empires and maneuvering fleets.

For savvy battle commanders, they must leverage ship positioning and point defense turret tracking speeds to intercept swarms of enemy missiles. At every level, Sins of a Solar Empire II is packed with new features, mechanics, and customization that open up a host of new strategies and tactics.

Brian Clair, Stardock’s Director of Publishing had this to say about the game,

We’ve enjoyed battling it out with our friends over at Ironclad Games, engaging in massive fleet battles during development. The new ways of interacting with each other and the neutral parties have created some incredible ‘I can’t BELIEVE that just happened!’ moments. Teaming up with Ironclad on this long-awaited sequel is yielding great results.

Sins of a Solar Empire II

Key Features

  • RULE A VAST SPACE EMPIRE – Explore, expand, exploit, and exterminate in a seamless blend of real-time strategy and 4X gameplay.
  • LEAD ONE OF 3 RACES – Play as the desperate Vasari, emergent TEC, or the vengeful Advent each with their own unique playstyle, tech tree, and units.
  • AMASS AN EPIC FLEET – Build and command thousands of high fidelity ships that are effortlessly powered by a new 64-bit multicore engine.
  • DEPLOY YOUR BATTLE PLAN – Planets orbit their stars and turrets track individual missiles – a host of new mechanics opens new strategies and tactics.
  • COMPETE OR COOPERATE – Up to 10 human or AI players can battle against each other via LAN or the Internet. Seamlessly rejoin games that are already in progress or save them for later.
  • EXPAND YOUR UNIVERSE – From simple balance updates to full conversions, enjoy in-game library support and creation tools for all types of mods.

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About the Author: Salik Shah

An ardent lover for first-person shooter games, Salik has been part of GamesHedge all through its journey. His love for competitive gaming started with Counter-Strike and Call of Duty, and now can be seen lurking in Valorant and Rainbow Six: Siege.

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