This Saros Weapons Guide explains all weapons that you can find and equip in Saros, along with their traits. In Saros, your weapons are everything. Every run throws different enemies at you, and the weapons you find completely change how you fight. You don’t get fixed loadouts; instead, you pick up weapons randomly from containers, each coming with its own stats, alternate fire, and unique traits.
Weapons Guide – Saros
As your Proficiency increases, weapons gain more traits (up to five), making them stronger and more flexible. Learning how each one works is key to surviving longer and playing smarter.
Eruptor Handcannon
This is the first weapon you start with, and it is very balanced. It fires a three-shot burst that is easy to control, with only a little recoil. It is reliable for taking down enemies one by one.
Its alternate fire, Charge Burst, lets you hold the trigger and stack multiple bullets into one shot. When you release, all bullets fire together, but the recoil is strong and can push your aim upward.
It can come with stats like recoil control, reload speed, and weakpoint damage. Its traits include explosive shots that stagger enemies, bonus damage for repeated hits, stronger weakpoint chains, and generating Power when killing enemies with weakpoint hits.
Ricochet Handcannon
This version builds on the Eruptor but adds bouncing bullets. Shots can hit walls or enemies and then bounce, making it great for crowded fights or large bosses.
Its alternate fire, Saturation Free, removes firing limits so you can shoot as fast as you want without waiting.
Traits here allow bullets to bounce more, pierce enemies, reload instantly on weakpoint hits, and increase damage with each bounce or hit. Some traits also help generate extra Power.
Marksman Handcannon
This weapon is similar to the Eruptor but requires better aim since it doesn’t assist your shots. It fires bursts, but you need precision to make them count.
Its alternate fire, Auto Mark, lets you tag an enemy with a strong shot. After that, your regular attacks will automatically hit that specific target.
Traits include piercing shots, instant reload on weakpoint hits, extra damage when ammo is low, and generating Power through precise kills.
Smart Rifle
The Smart Rifle removes the need for aiming by locking onto enemies automatically. Once locked, your shots will follow the target until it dies or you switch targets.
Its alternate fire splits bullets into multiple homing projectiles, dealing more serious damage quickly but using more ammo.
Traits can add extra homing shots, increase projectile count, or trigger instant reloads when absorbing attacks with your shield.
Tactical Rifle
This is a fast-firing rifle that automatically locks onto the nearest enemy, even if they’re partially hidden. It’s great for constant pressure in fights.
Its alternate fire, Rising Pitch, starts slow but speeds up the longer you hold the trigger, eventually firing faster than normal mode.
Traits boost damage after reloads, add extra homing shots, and help generate Power through consistent attacks.
Onslaught Rifle
A heavier rifle that requires manual aiming but hits harder. It fires steadily and is better for controlled, accurate shots.
Its alternate fire, Heavy Rounds, fires multiple bullets in one shot for more damage, but slows your firing speed.
Traits allow bullets to pierce enemies, increase stagger damage, generate Power, and give bonus ammo after perfect reloads.
Horde Shotgun
This shotgun has a wide spread and slightly better range than others. From far away, it can still hit enemies, but it becomes much stronger up close.
Its alternate fire switches the spread vertically and tightens it, making it better for focused close-range damage.
Traits can apply damage over time, reload ammo when all pellets hit, increase stagger after parrying, and boost damage after taking hits.
Stalwart Shotgun
A powerful close-range weapon designed for aggressive play. It deals huge damage if you get close enough, especially when using dash to reach enemies.
Its alternate fire, Pellet Wall, lets you fire pellets that stay in the air. You can then reposition and redirect them before they hit.
Traits include damage over time effects, partial reloads when dashing, stronger stagger after blocking attacks, and temporary boosts to damage and defense.
Annihilator Shotgun
This shotgun fires in a more circular pattern and works well at close to mid-range, though it’s not great at long distances.
Its alternate fire, Pellet Grenade, turns it into a launcher that deals area damage, making it useful against groups.
Traits improve close-range damage, reload when all pellets land, and add extra pellets after absorbing attacks.
Repeater Crossbow
This weapon charges up and then releases multiple bolts automatically at full charge. These bolts travel straight and hit everything in their path.
Its alternate fire, Payload, launches a bolt that splits into homing projectiles when it hits something.
Traits include damage over time effects, firing more bolts, gaining extra shots after absorbing attacks, and generating Power.
Impactor Crossbow
A more focused crossbow that fires a single powerful shot. The longer you charge it, the more damage it deals.
Its alternate fire, Javelin, fires a bolt that splits into homing projectiles when it hits a weak point, rewarding precise aim.
Traits add damage over time, increase bolt count, and can trigger temporary rapid-fire after melee kills.
Bifurcator Crossbow
This crossbow charges and fires only when you release. The shot starts focused, then splits into multiple projectiles mid-air.
Its alternate fire, Radial Burst, creates a bolt that breaks into homing shots, with more projectiles the longer you charge.
Traits improve homing, make bolts split faster, boost Power generation based on corruption, and reward perfect timing on release.
Ripsaw Chakram
This weapon throws spinning discs that stick into enemies. Once attached, you can activate the alternate fire, Tormented Retract, to spin them and deal continuous damage before calling them back.
Traits increase disc speed, allow splitting into more discs, add damage over time, and interact with melee or parry actions.
Myriad Chakram
This version throws multiple discs that can stay out for a while. They return automatically when you hit weakpoints or manually when you use the alternate fire.
Instead of reloading normally, you rely on recalling discs.
Traits improve speed, allow bouncing between enemies, increase return speed, and apply damage over time.
Reaping Chakram
Unlike others, this uses a single disc that becomes stronger the more you use it. It focuses all damage on one target.
Its alternate fire, Agony Harvest, pulls the disc back and makes it orbit you, increasing damage with each hit. Over time, the disc grows larger and stronger.
Traits increase stacking limits, improve speed, allow bouncing and piercing, and enhance damage over time.
Power Weapons
Power Weapons are separate from your main weapons and use a special energy resource called Power. You gain this mainly by absorbing blue enemy projectiles with your shield, though some traits and items give other ways to charge it.
Prominence
This is the first Power Weapon you unlock. It fires an explosive projectile that damages enemies in an area.
As your Power increases, you can use multiple charges in a row. Traits can leave behind explosives, create vortex effects, apply damage over time, release extra projectiles, remove enemy attacks, or pierce through enemies.
Dispiritor
This weapon sends out several orbs that attach to enemies and slowly drain their health, building a visible damage effect.
If an enemy dies before the effect ends, it leaves behind a Cell that damages nearby enemies.
Traits improve orb range, create swirling projectiles around Cells, generate Power over time, cleanse corruption, and add extra explosive effects.
Nova Lance
A precise, sniper-like attack that charges briefly before firing a powerful shot. It deals very serious damage, especially when hitting weak points.
You can fire multiple shots if you have enough Power, but accuracy is important.
Traits allow shots to pass through enemies, bounce off surfaces, increase damage, clear enemy projectiles, create extra beams, and absorb attacks while charging.
Illumine
Illumine fires a continuous beam after charging, damaging everything in front of you.
It’s strong for sustained damage, especially against groups or large enemies.
Traits allow the beam to pass through enemies, summon extra beams, deal more weakpoint damage, consume corruption first, chain damage to nearby enemies, and create additional beams after kills.
That is all for this guide. Additional Saros guides are linked below:
- Saros Combat Guide – Top Tips for Mastering Combat in the Game
- Saros Carcosan Modifiers Guide – How to Unlock, Best Modifiers
- Saros Corruption Guide – How to Cleanse
- Saros Eclipse Threads Guide – How to Use, Unlock
- Saros Jump Pads Guide – How to Unlock
- Saros Lucenite Guide – Easy Farming, How to Get Quickly
- Saros Trophy Guide – How to Unlock All Trophies
This concludes our Saros Weapons Guide. If you want to add anything to this guide, feel free to use the comments section below.



