Mortal Kombat 11 Patch Out Now, Currency Rewards Increased, Free-Gift to Players

Mortal Kombat 11 Patch

Mortal Kombat 11 has just received its patch update that fixes a number of issues that have raised concerns since the game’s launch. The patch raises the currency rewards, which was the biggest issue that required players to grind for hours for a few in-game Koins to purchase Skins.

NetherRealm Studio had also previously announced that they would be giving out a free gift as an apology to everyone. The “thank you gift” includes 500,000 Koins, 500 Hearts, 1,000 Soul Fragments, and 1,000 Time Krystals. The aim of the rewards is to help players out on their towers of Time journey.

The new patch update is now live on the PlayStation 4, while the Xbox One, Nintendo Switch and PC versions of the game will soon receive the fixes as well. Other than raising the currency rewards, it also fixes exploits and issues, makes changes to matchmaking, introduces some AI adjustments among many other changes.

Players have already started reporting the effects of the fixes. For example, it is reported that finishing a Dragon Challenge is now granting 1,000 Koins, up from the 100 Koins that were previously given. Meanwhile, winning a fight also comes with approx. 1,000 Koins.

On the other hand, and with respect to Hearts, it has been indicated that executing one of the Fatalities now gives a player three Hearts, which is a substantial increase from the one Heart that was being rewarded pre-patch. Additionally, Brutalities now give five Hearts, and showing Mercy before a Brutality or Fatality increases this number even further to eight Hearts and six Hearts respectively.

Here are the patch notes for the update, released by NetherRealm Studios:

  • Fixed an exploit that allowed for more than one variation of a character to be set as default, which could then result in an online desync when trying to select that character
  • Fixed a rare issue that occurred if the user lost internet connectivity while customizing their character, which would sometimes result in that variation being saved with some items being locked
  • Fixed a rare issue that was affecting some user progression after using Kenshi’s blindfold in the Krypt to fully drain their Soul Fragments
  • Move list and frame data corrections
  • Integrated launch day gameplay server-side data
  • Tweaks to online matchmaking
  • AI adjustments
  • Fixed a rare crash involving trying to use quick moves list in story mode
  • Fixed a rare crash in the Totem Pole tower in The Gauntlet
  • Fixed a crash related to pausing and unpausing the game
  • Corrected some incorrect instruction text in tutorial mode
  • Enabled Dev Slayer functionality
  • Kitana’s Fans will no longer sometimes remain invisible if she is interrupted out of Edenian Fade with specific timing
  • Hotfix server data will no longer sometimes become invalid when the game is booted up online
  • Fixed a rare crash involving using a consumable near a chest in The Krypt
  • Increased rewards for breakables in The Krypt
  • Adjusted rewards from AI Battle mode
  • Increased Koin rewards for winning Ranked Matches

Towers of Time Adjustments

  • Adjusted AI difficulty curve
  • Further opponent health reductions in higher level Towers
  • Performing a Fatal Blow while standing in an active modifier will no longer sometimes cause unexpected behavior or a crash
  • Ice based modifiers will no longer attempt to freeze players during invalid states
  • Adjusted and removed modifiers from many Daily Towers
  • Increased Koin Rewards for kompleting Towers and Tower Platforms
  • Increased Dragon Challenge Koin rewards
  • Increased post fight Koin rewards
  • Increased amount of Hearts earned from Fatalities, Brutalities, and Mercies
  • Lowered modifier damage for many modifiers
  • Adjusted the lifespan of several modifiers
  • Dramatically increased cooldowns on Tag Assist modifiers
  • Fixed a missing Reduced Damage modifier in The Gauntlet
  • Several Gift/Curse Modifiers are now considered projectiles allowing them to interact with moves that effect projectiles as intended
  • Adjusted Gauntlet difficulty and progression requirements
  • Disabler Konsumables now work with all intended modifiers
  • Improved targeting for several Konsumables
  • Sektor Hunter Killer Protocol Modifier is now disabled by the Rocket Disabler Konsumable
  • Corrected some multipliers on Augments for some characters which were inconsistent with others
  • Fixed incorrect Armor interactions with some Modifiers
  • Decreased Konsumable cooldowns for players

What do you think of the changes? Post your comments below.

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About the Author: Salik Shah

An ardent lover for first-person shooter games, Salik has been part of GamesHedge all through its journey. His love for competitive gaming started with Counter-Strike and Call of Duty, and now can be seen lurking in Valorant and Rainbow Six: Siege.

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