Warhammer: Chaosbane Wood-elf Scout Skills Guide – All Skills Detailed

Warhammer: Chaosbane Wood-elf Scout Skills

In this Warhammer: Chaosbane Wood-elf Scout Skills Guide, we will show you all the Skills that are specific to the Wood-elf Scout playable character of the game. We will also detail the effects of each Skill, it’s cooldown time, Energy Cost, active duration and Damage Taken.

There are a handful of characters that you can choose to play the game with. However, choosing the right Skills for your character will play a big role in making the fight effective, and making your character strong.

Wood-elf scout is a young wood elf named Elessa. She has several ranged attacks with a bow as well as nature-based skills that she can use such as setting traps and producing root guardians. She also has physical and poison damage. Elessa is a ruthless archer who prefers cunning over brutality. Her knowledge of nature allows her to call upon powerful allies and set lethal traps to control her opponents, while she finishes them off from afar with her arrows and deadly poisons.

There are many Skills in the game that offer your character special abilities and powers that can be used in combat with the enemies, while other Skills enhance character stats and deal with the environment. Skills are divided into Classes and can be upgraded from Tier 1 to Tier 3.

All the Skills in the game contain both Active and Passive Skills, depending on the type of skills that you choose for your character and to suit your playstyle, you can equip 6 Active Skills and 3 Passive Skills.

Warhammer: Chaosbane Wood-elf Scout Skills Guide

Below we have listed all the Wood-elf Scout Skills, with their effects and stats.

Basic Skills

All the Basic Skills are listed below:

Sureflight Arrow

This skill will fire off an arrow that will ricochet into other targets as well. It also generates energy

  • Physical Damage: 361
  • Energy Gain: 6%

Sureflight Arrow – Superior

This Tier 2 skill will fire off an arrow that poisons and ricochets into other targets. It also generates energy.

  • Poison Damage: 397
  • Energy Gain: 6%

Sureflight Arrow – Mastered

This Tier 3 Skill will fire off an arrow that ricochets multiple times into other targets. It also generates energy.

  • Physical Damage: 439
  • Energy Gain: 6%

Master Archer

With this skill, you can fire off a flurry of arrows in a wide arc. It also generates energy.

  • Physical Damage: 226
  • Energy Gain: 2.5

Master Archer – Superior

With this skill, you can fire off a flurry of arrows in a wide arc. Any slowed or rooted enemies take more damage and it It also generates energy.

  • Physical Damage: 248
  • Damage: +50%
  • Energy Gain: 2.5

Master Archer – Mastered

With this skill, you can fire off a flurry of piercing arrows in a wide arc. It also generates energy.

  • Physical Damage: 302
  • Energy Gain: 2.5

Crippling Blade

This skill allows you to throw a dagger that slows enemies. It also generates energy.

  • Physical Damage: 451
  • Energy Gain: 6%

Crippling Blade – Superior

This skill allows you to throw a dagger that poisons and slows enemies. It also generates energy.

  • Poison Damage: 496
  • Energy Gain: 6%

Crippling Blade – Mastered

This skill allows you to throw a piercing dagger that slows enemies. It also generates energy.

  • Physical Damage: 546
  • Energy Gain: 6%

Advanced Skills

All the Advanced Skills are listed below:

Spiral Cut

This Skill allows you to throw a piercing projectile that spirals out around you.

  • Energy Cost: 11
  • Physical Damage: 226

Spiral Cut – Superior

This tier 2 skill allows you to throw a piercing projectile that spirals out around you and slows enemies.

  • Energy Cost: 9
  • Physical Damage: 248

Spiral Cut – Mastered

This tier 3 skill allows you to throw a piercing projectile that spirals out around you and poisons enemies.

  • Energy Cost: 11
  • Poison Damage: 275

Call of the Spirits

With this skill, you can summon a Dryad that attacks enemies. The Dryad remains until it is killed, but you can only summon one at a time.

  • Cooldown: 29 seconds
  • Maximum Summons: 1

Thorny Arrows

This skill allows you to fire off a rain of arrows over an area.

  • Energy Cost: 3
  • Energy/sec: 23

Call of the Spirits – Superior

With this skill, you can summon a Dryad that attacks and poisons enemies. The Dryad remains until it is killed, but you can only summon one at a time.

  • Cooldown: 29 seconds
  • Maximum Summons: 1

Call of the Spirits – Mastered

With this skill, you can summon a Dryad that attacks enemies and has a chance to root them. The Dryad remains until it is killed, but you can only summon 2 Dyrads at a time.

  • Cooldown: 29 seconds
  • Maximum Summons: 2

Thorny Arrows

This skill allows you to fire off a rain of arrows over an area.

  • Energy Cost: 3
  • Energy/sec: 23
  • Physical Damage: 248

Thorny Arrows – Superior

With this skill, you can fire off a rain of poison arrows over an area.

  • Energy Cost: 3
  • Energy/sec: 23
  • Poison Damage: 275

Thorny Arrows – Mastered

With this skill, you can fire off a rain of arrows over an area that has a chance to slow enemies.

  • Energy Cost: 3
  • Energy/sec: 23
  • Physical Damage: 298

Hungry Roots

This skill will allow you to lay a persistent trap on the ground that triggers when an enemy approaches it. Enemies hit are damaged and slowed. Only one trap of this type can be laid at a time.

  • Cooldown: 12 seconds
  • Physical Damage: 119
  • Maximum Summons: 1

Hungry Roots – Superior

This skill will allow you to lay a persistent trap on the ground that triggers when an enemy approaches it. Enemies hit are damaged and slowed. Only one trap of this type can be laid at a time.

  • Cooldown: 12 seconds
  • Physical Damage: 131
  • Maximum Summons: 1

Hungry Roots – Mastered

This skill will allow you to lay a persistent trap on the ground that triggers when an enemy approaches it. Enemies hit are damaged and slowed. Only one trap of this type can be laid at a time.

  • Cooldown: 12 seconds
  • Physical Damage: 144
  • Maximum Summons: 1

Reflex Shot

With this skill, you can fire a volley of arrows in a circle around you that have a chance to repel enemies.

  • Energy Cost: 14
  • Physical Damage: 103

Reflex Shot – Superior

With this skill, you can fire a volley of arrows in a circle around you that poison and have a chance to repel enemies.

  • Energy Cost: 14
  • Poison Damage: 113

Reflex Shot – Mastered

With this skill, you can fire a volley of piercing arrows in a circle around you that have a chance to repel enemies.

  • Energy Cost: 14
  • Physical Damage: 124

Elven Shot

With this skill, you can fire off multiple arrows in a wedge pattern that have a chance to slow enemies hit.

  • Energy Cost: 10
  • Physical Damage: 91

Elven Shot – Superior

With this skill, you can fire off multiple arrows in a wedge pattern that poison and have a chance to slow enemies hit.

  • Energy Cost: 10
  • Poison Damage: 100

Elven Shot – Mastered

With this skill, you can fire off multiple piercing arrows in a wedge pattern that have a chance to slow enemies hit.

  • Energy Cost: 10
  • Physical Damage: 110

Spinning Blades

With this skill, you can launch a projectile that passes through enemies and rebounds off walls.

  • Cooldown: 10 seconds
  • Physical Damage: 162

Spinning Blades – Superior

With this skill, you can launch a projectile that passes through enemies and rebounds off walls. Enemies hit have a chance of being slowed.

  • Cooldown: 10 seconds
  • Physical Damage: 178

Spinning Blades – Mastered

With this skill, you can launch a poisoned projectile that passes through enemies and rebounds off walls.

  • Cooldown: 10 seconds
  • Poison Damage: 196

Barbed Brambles

This skill will allow you to summon a line of brambles that damage enemies that cross them and have a chance to slow them.

  • Energy Cost: 12
  • Physical Damage: 8

Barbed Brambles – Superior

This skill will allow you to summon a line of brambles that damage enemies that cross them and have a chance to slow them.

  • Energy Cost: 12
  • Physical Damage: 9

Barbed Brambles – Mastered

This skill will allow you to summon a line of brambles that poison enemies that cross them and have a chance to slow them.

  • Energy Cost: 12
  • Physical Damage: 10

Living Roots

This skill will allow you to lay a trap on the ground that triggers a damaging explosion when an enemy approaches it. A limited number of traps can be laid at a time and each trap can only be triggered once.

  • Energy Cost: 12
  • Physical Damage: 119
  • Maximum Summons: 6

Living Roots – Superior

This skill will allow you to lay a trap on the ground that triggers a poisonous explosion when an enemy approaches it. A limited number of traps can be laid at a time and each trap can only be triggered once.

  • Energy Cost: 12
  • Poison Damage: 131
  • Maximum Summons: 6

Living Roots – Mastered

This skill will allow you to lay a trap on the ground that triggers a damaging explosion when an enemy approaches it. A limited number of traps can be laid at a time and each trap can only be triggered once.

  • Energy Cost: 12
  • Physical Damage: 144
  • Maximum Summons: 6

God Skills

All the God Skills are listed below

Queen’s Wrath

Sanctify a large area that slows any enemies within it when the spell is cast. Enemies in the area are slowed, while players in the area regenerate health.

  • Cooldown: 30 seconds
  • Physical Damage: 54
  • Health Regeneration: +32

Queen’s Wrath – Superior

Sanctify a large area that slows any enemies within it when the spell is cast. Enemies in the area are slowed, while players in the area regenerate health.

  • Cooldown: 30 seconds
  • Physical Damage: 59
  • Health Regeneration: +40

Queen’s Wrath – Mastered

Sanctify a large area that slows any enemies within it when the spell is cast. Enemies in the area are slowed and poisoned, while players in the area regenerate health.

  • Cooldown: 30 seconds
  • Poison Damage: 65
  • Health Regeneration: +48

Defiler’s Reckoning

This skill will allow you to summon a group of Dryads that attack enemies.

  • Cooldown: 50 seconds
  • Maximum Summons: 4

Defiler’s Reckoning – Superior

This skill will allow you to summon a group of Dryads that attack and poison enemies.

  • Cooldown: 50 seconds
  • Maximum Summons: 5

Defiler’s Reckoning – Mastered

This skill will allow you to summon a group of Dryads that attack enemies. Each enemy killed by a Dryad grants a chance for a new Dryad to appear.

  • Cooldown: 50 seconds
  • Maximum Summons: 4

Passive Skills

All Passive Skills are listed below:

Guardian Spirit

Regenerating energy from your familiar grants a damage reduction bonus.

  • Damage Taken: -20%
  • Duration: 5 seconds

Guardian Spirit – Superior

Regenerating energy from your familiar grants a damage reduction bonus and a current cooldown bonus.

  • Damage Taken: -20%
  • Duration: 5 seconds

Guardian Spirit – Mastered

Regenerating energy from your familiar grants a damage reduction bonus and creates a small area in which players regenerate health and enemies are slowed.

  • Damage Taken: -25%
  • Health Regeneration: +40
  • Duration: 5 seconds

Follow Tracks

Damage is increased after moving.

  • Damage: +15%
  • Duration: 4 seconds

Follow Tracks – Superior

Damage is increased after moving and each meter traveled generates energy.

  • Damage: +15%
  • Duration: 4 seconds
  • Energy Gain: 2%

Follow Tracks – Mastered

Damage is increased after moving.

  • Damage: +20%
  • Duration: 4 seconds

Tactical Retreat

Roll grants a movement speed bonus.

  • Movement Speed: +30%
  • Duration: 4 seconds

Tactical Retreat – Superior

Tactical Roll grants a movement speed bonus. It also grants immunity to poison and leaves a trail of poison in its wake.

  • Movement Speed: +30%
  • Duration: 4 seconds

Tactical Retreat – Mastered

Tactical Roll grants a movement speed bonus and a damage reduction bonus.

  • Damage Taken: -20%
  • Movement Speed: +30%
  • Duration: 4 seconds

Lone Hunter

Health regeneration is increased if no enemy is nearby.

  • Health Regeneration: +20

Lone Hunter – Superior

Health and Energy regeneration is increased if no enemy is nearby.

  • Health Regeneration: +20
  • Energy Regeneration: +2

Lone Hunter – Mastered

Health regeneration and critical hit chance are increased if no enemy is nearby.

  • Critical Hit Chance: +5%
  • Health Regeneration: +20

Master of Poisons

Poison damage is increased.

  • Damage: +20%

Master of Poisons – Superior

Poison damage and duration are increased.

  • Damage: +20%

Master of Poisons – Mastered

Poison damage is increased and has a chance to slow enemies.

  • Damage: +20%

Ambush Specialist

Traps deal more damage.

  • Damage: +20%
  • Ambush Specialist – Superior
  • Traps deal more damage. Performing a roll leaves a trap behind.
  • Damage: +20%

Ambush Specialist – Mastered

Traps deal more damage. The maximum number of each type of trap is increased.

  • Damage: +20%

Hallowed Spirits

Summoned creatures deal more damage and have more health.

  • Damage: +20%
  • Maximum Health: +50%

Hallowed Spirits – Superior

Summoned creatures deal more damage, have more health and have a chance to heal all players with each hit.

  • Damage: +20%
  • Maximum Health: +50%
  • Health Restored: 5%

Hallowed Spirits – Mastered

Summoned creatures deal more damage and have more health. Every time a summoned creature hits an enemy, the damage is increased cumulatively.

  • Damage: +20%
  • Maximum Health: +50%

Collector’s Guild

All the Collector’s Guild skills are listed below:

Tomes of Knowledge

All experience gains are increased.

  • Experience Bonus: +10%

Cleanup Team

Gold from loot is increased.

  • Extra Gold: +10%

Master Armourer

Maximum Health is increased.

  • Maximum Health: +5%

Master Cobbler

Movement Speed is increased.

  • Movement Speed: +5%

Scroll of the Elders

Enemy champions deal less damage and take more damage.

  • Damage: +2%
  • Damage Taken: +2%

Lucky Charm   

Increased chance of finding a higher quality item.

  • Loot Quality: +100%

Passive God

All Passive God skills are listed below:

Seeds of Blood

Contributing to the death of an enemy grants a chance to make a small Dryad appear.

  • Duration: 10 seconds

Seeds of Blood – Superior

Contributing to the death of an enemy grants a chance to make a small Dryad appear.

  • Duration: 15 seconds

Seeds of Blood – Mastered

Contributing to the death of an enemy grants a chance to make a small Dryad appear.

  • Duration: 20 seconds

Blessing of the Forest

Health regeneration is increased.

  • Health Regeneration: +12

Blessing of the Forest – Superior

Health regeneration of all players increased.

  • Health Regeneration: +12

Blessing of the Forest – Mastered

Health regeneration is increased.

  • Health Regeneration: +20

Wild Brambles

Physical damage is increased and has a chance to repel enemies.

  • Damage: +10%

Wild Brambles – Superior

Physical damage is increased and has a chance to repel enemies.

  • Damage: +15%

Wild Brambles – Mastered

Physical damage is increased and has a chance to repel enemies.

  • Damage: +20%

Nature’s Herald

Summons deal more damage to slowed, poisoned and rooted enemies.

  • Damage: +20%

Nature’s Herald – Superior

Summons deal more damage to slowed, poisoned and rooted enemies.

  • Damage: +25%

Nature’s Herald – Mastered

Summons deal more damage to slowed, poisoned and rooted enemies.

  • Damage: +30%

Queen’s Reward

Contributing to the death of a champion grants all players a critical hit chance bonus.

  • Critical Hit Chance: +10%
  • Duration: 20 seconds

Queen’s Reward – Superior

Contributing to the death of a champion grants all players a critical hit chance bonus.

  • Critical Hit Chance: +10%
  • Duration: 30 seconds

Queen’s Reward – Mastered

Contributing to the death of a champion grants all players a critical hit chance bonus.

  • Critical Hit Chance: +15%
  • Duration: 20 seconds

Fan Skills

All the Fan skills are listed below:

Blessing of Wisdom

All experience gains are increased.

  • Experience Bonus: +5%

Blessing of Wealth

Gold from loot is increased.

  • Extra Gold: +5%

Blessing of Luck

Increased chance of finding a higher quality item.

  • Loot Quality: +50%

Blessing of Brilliance

Increased chance of finding basic fragments.

  • Extra Fragments: +5%

Blessing of Godsend

Increased chance of finding Divine Fragments.

  • Extra Divine Fragments: +5%

Blessing of Bonding

Increased chance of finding Link Gems.

  • Extra Link Fragments: +5%

Headgear Appearance

Changes the visual of an equipped object.

Companion

Increases looting radius.


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This concludes our Warhammer: Chaosbane Wood-elf Scout Skills Guide. Post your comments below.

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About the Author: Salik Shah

An ardent lover for first person shooter games, Salik has been part of GamesHedge all through its journey. His love for competitive gaming started with Counter Strike and Call of Duty.

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