No Man’s Sky update 1.75 should go live any time today and Hello Games have already released the patch notes of ‘Visions’ update. No Man’s Sky released August 9, 2016 for PlayStation 4, Xbox One and PC Steam platform.
The game had rough launch followed by less number of features that could not entertain a large number of players who pre-ordered the game. Hello Games picked up the pace and started rolling updates almost every month.
This month players get ‘Visions’ update that will bring many new changes to the game. The update brings new worlds, bizarre new creatures, global community missions and there is much more to discover in the latest update of the game.
Patch Notes Update 1.75 ‘Visions’
Missions and progress
- Fixed an issue where players could be prevented from earning a free freighter in the tutorial.
- Allowed the Dreams of the Deep mission to detect if the a Nautilon Chamber had been built nearby before the mission started.
- Fixed an issue where missions that visited trade terminals could advance without their objective being completed.
- Fixed an issue that prevented higher level Aeration Membrane upgrade modules from appearing in the Space Station tech shops.
- Fixed an issue that prevented Freighter Hyperdrive upgrade modules from appearing in the Space Station tech shops.
- Fixed an issue where players could fail to learn the Living Glass blueprint at the correct time.
- Fixed an issue where players could fail to learn the Exocraft Boost blueprint at the correct time.
- NipNip blueprints can now be acquired from the Base farmer after their mission chain is complete.
- Fixed an issue where NPCs awarding procedurally generated upgrade modules would select from an insufficiently random pool.
- Fixed an issue that prevented some doors + items that require Atlas Pass v1 from accepting v2 or v3.
- Adjusted the behaviour of wanted level timers, so that the wanted level decays as the timer does.
- Improved the appearance of the planetary readout from space.
- Added a new section to the inventory item popup hinting at the item’s use.
- Improved the visual feedback when collecting items, especially rare items.
- Improved the text labels for armoured objects.
- Added a filter for “Not Owned” to the Quicksilver Shop.
- Fixed an issue which would allow players to browse their existing fleet whilst purchasing a new frigate.
- Fixed a rare case where certain game inputs could temporarily fail to be recognised if remapped then reverted to defaults.
- Prevented an erroneous boost icon appearing while piloting the Nautilon (on PS4 and Xbox One).
Bases and buildings
- Fixed an issue preventing building multiples of storage container 1 (on PS4 and Xbox One).
Planets and discoveries
- Fixed an issue where extreme weather planets could fail to generate storms.
- Improved the distribution of ammonia and uranium on toxic and radioactive planets.
- Improved some analysis visor text descriptions.
- Fixed an issue where the terrain manipulator could destroy valuable objects.
- Fixed an issue where other players’ discoveries could prevent fauna and flora from being scanned with the analysis visor.
- Added identifiable descriptors for all anomalous planet types.
- Fixed an issue where resource crystals (eg Di-Hydrogen) could be rediscovered on every planet.
- Fixed an issue where many minerals would be called Yukovsite.
- Allowed the torch to be used when exploring crashed freighters.
- Fixed an issue where exocraft customisation colours could be incorrect until refreshed in the customiser.
- Fixed a rendering issue with oversized fungi.
- Fixed an issue where stationary objects could sometimes appear blurred.
- Improved the draw distance on some exotic planet objects.
- Fixed some out of memory crashes.
- Fixed a crash when quitting the game during a gesture.
Let us know if you encounter any bug or glitch after the patch notes and update release for No Man’s Sky in comments section below.