Rainbow Six Extraction Operators Guide – Abilities, Weapons, Stats

Rainbow Six Extraction Nightmare Fog

Rainbow Six Extraction is the latest title in the Rainbow Six franchise, bringing in familiar several familiar faces in the form of Operators. This Rainbow Six Extraction Operators Guide will show you all of the 18 Operators and their signature abilities, primary/secondary weapons, and Operator stats.

If you have played Rainbow Six Siege, you will instantly recognize most of the game mechanics, but mainly, the Operators that have been brought into the zombie game from Siege. Out of the currently 62 Operators in Siege, 18 Operators have made their way into Rainbow Six Extraction, and although they bring their signature abilities from Siege, they have been heavily modified for Extraction.

Operator stats also differ from Siege but not so much as they are still differentiated by their Speed and Armor stats along with the different Signature abilities.

Rainbow Six Extraction Operators Guide

Below we have listed all the Operators you can play as in Rainbow Six Extraction.

Hibana

Operator Stats

  • Speed: 4/5
  • Armor: 3/5

Ability

X-Karios – Fires explosives that remote detonate and stick to all surfaces. Ignores enemy carapace

Weapons

  • Primary: Type-89 Assault Rifle
  • Secondary: Bearing 9 Submachine Gun

Ela

Operator Stats

  • Speed: 3/5
  • Armor: 1/5

Ability

  • Grzmot Mine – Throws sticky proximity mines, stunning enemies caught in the blast. Mines recharge over time.

Weapons

  • Primary: Scorpion Evo 3 A1 Carbine Rifle
  • Secondary: RG15 9mm Handgun

Lion

Operator Stats

  • Speed: 2/5
  • Armor: 2/5

Ability

  • EE-ONE-D Drone – Detects all moving enemies in the area for a short duration. Can be used again after a cooldown.

Weapons

  • Primary: V308 Battle Rifle
  • Secondary: LFP586 Magnum Revolver

Sledge

Operator Stats

  • Speed: 2/5
  • Armor: 2/5

Ability

  • Tactical Hammer – Equips a tactical hammer that can stun enemies and destroy walls to create new paths.

Weapons

  • Primary: M590A1 Pump Action Shotgun
  • Secondary: P226 MK 25 9mm Handgun

Vigil

Operator Stats

  • Speed: 3/5
  • Armor: 1/5

Ability

  • ERC-8 Disruptor – Disrupts enemies making them undetectable for a short duration. Can be used again after a cooldown.

Weapons

  • Primary: K1A Submachine Gun
  • Secondary: SMG – 12 Machine Pistol

Gridlock

Operator Stats

  • Speed:
  • Armor:

Ability

  • Trax Stingers – Throws and deploys traps on the ground. Enemies on the trap take damage and are slowed while over it.

Weapons

  • Primary:
  • Secondary:

Nomad

Operator Stats

  • Speed:
  • Armor:

Ability

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Weapons

  • Primary:
  • Secondary:

Pulse

Operator Stats

  • Speed: 3/5
  • Armor: 1/5

Ability

  • Cardiac Sensor – Detects VIPs, MIAs, Nests through obstacles.

Weapons

  • Primary: M1014 Semi-Automatic Shotgun
  • Secondary: M45 Meusoc Semi-automatic Pistol

Rook

Operator Stats

  • Speed:
  • Armor:

Ability

  • Armor Pack – Drops a pack of armor plates for the team, granting damage resistance. Anyone wearing armor always falls to Downed instead of KO.

Weapons

  • Primary:
  • Secondary:

Smoke

Operator Stats

  • Speed:
  • Armor:

Ability

  • Remote Gas Grenades – Throws remotely detonated Z9 grenades, dealing damage to any enemy in the gas.

Weapons

  • Primary:
  • Secondary:

Tachanka

Operator Stats

  • Speed:
  • Armor:

Ability

  • Mounted LMG – Deploys a mounted LMH for anyone to use.

Weapons

  • Primary:
  • Secondary:

Jager

Operator Stats

  • Speed:
  • Armor:

Ability

Active Defense – Deploys an automated turret with 3 rounds. It attacks and intercepts projectiles in the area.

Weapons

  • Primary:
  • Secondary:

Finka

Operator Stats

  • Speed: 2/5
  • Armor: 2/5

Ability

Adrenal Surge – Temporarily boosts team response and survival. Revives any Downed teammates and prevents KO.

Weapons

  • Primary: SPEAR .308 Bullpup Prototype
  • Secondary: PMM 9mm Handgun

Alibi

Operator Stats

  • Speed: 3/5
  • Armor: 1/5

Ability

  • Prisma – Throws decoys that attract any enemies in the area. Enemies attacking the decoy become scanned.

Weapons

  • Primary: Mx4 Storm 9mm Submachine Gun
  • Secondary: Bailiff 410 .410 bore Shotgun

Doc

Operator Stats

  • Speed: 1/5
  • Armor: 4/5

Ability

  • Health Shots – Fires his Stim Pistol to heal 15 or revive himself or his teammates when Downed.

Weapons

  • Primary: SG-CQB Compact Pump Action Shotgun
  • Secondary: P9 9mm Handgun

Fuze

Operator Stats

  • Speed:
  • Armor:

Ability

  • Cluster Charge – Deploys remotely detonable charges on walls, releasing cluster grenades on the other side upon activation.

Weapons

  • Primary:
  • Secondary:

IQ

Operator Stats

  • Speed:
  • Armor:

Ability

  • Red MK IV Spectre – Detects REACT Equipment and more through obstacles.

Weapons

  • Primary:
  • Secondary:

Capitao

Operator Stats

  • Speed:
  • Armor:

Ability

  • TAC MKO Crossbow – Silently shoots bolts that detonate on impact. Can alternate between smoke screen bolts and venom bolts.

Weapons

  • Primary:
  • Secondary:

This guide is a WIP. We will be adding more details to this guide. In the meantime, feel free to check out the guides linked below.

This concludes our Rainbow Six Extraction Operators Guide. If you want to add anything to this guide, feel free to use the comments section below.

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About the Author: Umair Khalid

Founder of GamesHedge, Umair enjoys a wide variety of video games ranging from RPGs to racing games. Currently busy with The Crew Motorfest and Kingdom Rush 5: Alliance.

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