This Outriders Technomancer Class Guide will show detail the Technomancer class in the game, by listing all the Skills, Class Trees, and Class Traits that come in this class.
Though Technomancer is quite vulnerable as it is the weakest among all the other classes, Technomancer is a great supportive class that allows you to heal other players while providing long range attacks. Weaknesses aside, his long range shots deal more damage, thanks to the Class Traits.
Outriders Technomancer Class Guide
Below we have detailed all the Skills, Class Traits, and Class Trees for the Technomancer class in the game.
Class Traits
The Technomancer Class has three traits that where the first increases the long-range weapon damage by 15%. This class also increases both the Skill Leech and Weapon Leech by 15%.
Skills
Skill | Type | Effect |
Cryo Turret | Gadget, Turret | Place an automated turret that deals damage and inflicts Freeze onto enemies. The turret’s health depletes slowly over time and when it takes damage |
Scrapnel | Ordinance, Interrupt | Throw a proximity device. The explosion deals damage and Interrupts the skills of enemies caught within the blast radius.
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Pain Launcher | Ordinance, Interrupt | Place a missile launcher and bomb the area in front of you. Each missile deals damage per hit and Interrupts enemy skills.
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Fixing Wave | Gadget, Heal | . Release your energy to restore 33% of Health to all players and 50% of Health to your turrets regardless of distance |
Cold Snap | Gadget | Drop a gadget to inflict Freeze onto all enemies within a large radius around you. |
Blighted Rounds | Decay | Fill your current weapon’s magazine with decay-infused bullets that inflict Toxic onto enemies. Enemies within a small radius of the main target also receive Toxic and 50% of the damage |
Tool of Destruction | Ordinance, Interrupt | Conjure a Rocket Launcher that can Interrupt enemies or a Minigun that deals damage per shot. The skill will remain active until all ammo is depleted or until you switch weapons. |
Blighted Turret | Decay | Place an automated turret that deals damage and inflicts Toxic onto enemies. The turret’s health depletes slowly over time and when it takes damage. |
Class Trees
Technomancer contains three Class Trees which are Pestilence, Tech Shaman, and Demolisher. Each Class Tree contains various skills that you can equip on your character to suit your playstyle.
Pestilence
Skill | Effect |
Suction Module | Increase your Weapon Leech by 5% |
Sower of Decay | Reduce Decay skills cooldown by 15% |
Drill Coating | Increase Armor Piercing by 10% |
Sniper Master | Increase your sniper weapon damage by 40%. Sniper weapons will drop 12% more often. |
Nitrogen Capsules | Decrease the distance considered to be Long Range by 3 meters |
Toxicologist | Toxic afflicted on enemies lasts 30% longer |
Empowering Antenna | Activating Decay increases Weapon Damage for you and your allies Weapon Damage by 40% for 10 seconds |
Tech Shaman
Skill | Effect |
Anomalous Body | Increase your Health by 10% |
A.N.E.T.A. Plates | Increase your Resistance by 20% |
Gadgeteer | Reduce Gadget skills cooldown by 15% |
Anomalous Body | Increase your Health by 10% |
Armor Plates | Increase your armor by 20% |
Fracture | Enemies afflicted with Freeze receive 10% more damage |
Anomalous Body | Increase your Health by 10% |
Vitality Magnet | Increase your Skill Leech by 6% |
Gadgeteer | Reduce Gadget skills cooldown by 15% |
Anomalous Body | Increase your Health by 10% |
Senior Engineer | Increase Turret skills health by 100% |
Exposing Frost | Every time Freeze is applied on an enemy, Vulnerable status is applied as well |
Armor Plates | Increase your armor by 20% |
Sols-56 Freezing Tanks | Freeze applied on enemies lasts 20% longer |
Marked for Execution | Applied Vulnerability is 40% more effective |
Suction Module | Increase your Weapon Leech by 5% |
Armor Plates | Increase your armor by 20% |
Medical Unit | Using Gadget skill increases all healing received by you and your party members by 30% for 7 seconds |
Doctor of Medicine | Increase all healing by 20% for you and your allies |
Vitality Magnet | Increase your Skill Leech by 6% |
Fracture | Enemies affected by Freeze receive 30% more damage |
Overclocked Gadget: | Increases your Anomaly Power and Weapon Damage by 40% for 10 seconds |
Demolisher
Skill | Effect |
Anomaly Fueled | Increase your Anomaly Power by 6% |
Ordnance Technician | Reduce Ordnance skills cooldown by 15%. |
Disturbance Coating | Increase your Resistance Piercing by 15%. |
Anomaly Fueled | Increase your Anomaly Power by 6% |
Brain Freeze Your | Melee skills also apply Toxic on every enemy hit |
Vitality Magnet | Increase your Skill Leech by 6% |
Team Player | Decrease Elites’ damage against you and your allies by 10% |
Armored Unit | Activating Ordnance skills increases your Armor by 50% for 15 seconds |
Techbond | Activating Ordnance increases Anomaly Power by 50% for 10 seconds |
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This concludes our Outriders Technomancer Class Guide. Post your comments below.