Ghost Recon Breakpoint Skills Guide – Choosing Classes, Skill Trees

Ghost Recon Breakpoint Skills Guide

In this Ghost Recon Breakpoint Skills Guide, we will guide you on the classes and skills system of Ghost Recon Breakpoint. If you played the previous title in the franchise, you would remember that Ghost Recon Wildlands introduced player skills that allowed them to purchase numerous skills that really made the game easier. Breakpoint follows the same pattern and mixes many new skills and also brings a brand new class system into the mix.

With the new class system, players can easily choose their own unique role on the battlefield and then continue to build their character on the set role according to their own choice. It might be a little overwhelming at the start because the skill tree is a little difficult to understand at first. However, we have curated this Ghost Recon Breakpoint Skills Guide in which we have explained everything that you should know about choosing your class and proceeding to purchase the skills from the skill tree.

Skills Guide – Ghost Recon Breakpoint

Our Ghost Recon Breakpoint Skills Guide details everything that you need to know about Ghost Recon Breakpoint skills and classes.

Choosing a Class

There are four main classes to choose from. Unlike most games, you are not stuck with a single class once you have selected it. Just like your perks, weapons, and armor, you can choose a class in your loadout at any time and your bonuses will instantly switch to the new class that you choose. To choose a class, simply head to the loadout tab and check the top-left corner where the Class icon is.

The four classes in Ghost Recon Breakpoint are Field Medic, Assault, Panther, and Sharpshooter. You must know that you have to unlock the classes from the Skill Tree screen. Unless you have unlocked a class by spending a Skill Point, you cannot choose it. Therefore, choose your first class very carefully because you might be using it for some time because it is best if you stick to your first class and then spend the remaining Skill Points on purchasing some active and passive skills and perks asap.

Each class in the game comes with three unique attributes because you can always switch out the perks to your own liking. These three attributes include Class Technique, Class Item, and Class Proficiencies. Class Technique is a unique ability that is only available to that specific class. Class Item is a unique item that is only available to that unique item and Class Proficiencies are the strengths of that particular class.

Below we have detailed all four classes and their strong points.

Field Medic

Field Medic excels at improving your revival and medical techniques and it basically a support class. It will grant you faster revives, give you increased speed when you carry bodies and move around and also the ability to revive yourself if you are down.

  • Class Technique: Healing Drone – It will roam the area and heal and revive any downed enemies in the area.
  • Class Item: Medkit – Apart from the health injections, Field Medic will grant you an additional healing item called Medkit.

Assault

Assault is based on killing enemies by taking them head-on. This class is all about making your tough enough to stay in combat as long as possible. If you choose this class, you will get a health boost and assault rifles and shotguns bonuses as well which will ensure that you deal additional damage to your enemies.

  • Class Technique: True Grit – It will add a damage boost to your shots and also reduce the overall recoil of your weapons.
  • Class Item: Gas Grenade – Throw the Gas Grenade and it will release a deadly gas in impact which deals damage to enemies who come in contact with the gas.

Panther

As the name suggests, Panther is focused on stealth and ambushing enemies. When you choose Panther as your class, you will be able to stay in the shadows easily. It will give you an added bonus to stealth and also a faster movement speed in all poses. Along with this, using suppressors on handguns and submachine guns will also not reduce their damage.

  • Class Technique: Cloak & Run – This ability will allow you to vanish right in front of your enemies in a cloud of a smokescreen.
  • Class Item: Cloaking Spray – This is an extremely useful item and it will make you undetectable by those pesky drones flying around Auroa.

Sharpshooter

Sharpshooter class is all about keeping as much distance between yourself and your enemies and keep them guessing where the bullets are coming from. This is strictly limited to using Sniper Rifles and if you want to fully take advantage of this class, you must stick to Sniper Rifles. This class will allow you to hold your breath much longer when taking aim and will also grant you bonuses when you use Sniper Rifles and DMR.

  • Class Technique: Armor Buster – This ability will increase the penetration power of your bullets and will also increase their damage and speed.
  • Class Item: Sensor Launcher – This item will allow you to quickly mark enemies in a large area and pick them off one by one with your sniper rifle later.

Skill Tree

After selecting a class, your next option in the Skill Tree is to purchase skills. You must know that this might be tagged as a simple Skill Tree but not all of these are skills. Some are Passive Skills while some are perks, weapons, and other useful items as well. All of them are clearly marked in their categories to make things easier for you. You must also know that you can only equip 2 perks at max. In the beginning, you only have 1 perk slot however you can unlock additional perk slots by spending some Skill Points in the Skill Tree.

Your first stop in the Skill Tree is to unlock the four basic skills. Although you are not forced to buy all four at once I would recommend that you purchase all four first and then begin to expand in other sections. Once you have purchased the four Basic Skills, they will unlock access to other branches of the Skill Tree giving you the freedom to develop the rest of the build yourself.

Ghost Recon Breakpoint Skills Guide

Below you will find the details of all the skills, perks, abilities and consumables that you can unlock in the Skill Tree with Skill Points.

Basics Grid

After choosing your class, your next stop is the Basics grid. You should try to obtain all 4 of these as soon as possible because they will unlock the option to advance further in numerous directions in the Skill Tree. This grid has the following four skills to choose from.

Parachute – Ability

Costs 1 Skill Point. Allows you the use of Parachute after jumping from helicopters and high places.

Experience Upgrades – Passive Ability

Costs 1 Skill Point. Grants you a 20% bonus to all XP earned.

Pack Mule – Perk

Costs 1 Skill Point. Allows you to carry 40% more ammo and ammo obtained from sources is also increased by 10%.

Night Vision – Ability

Costs 1 Skill Point. Allows you to use night vision in the game.

Additional Perk Slots

You can purchase 2 additional Perk slots to equip 2 more slots for your Ghost. At the beginning, you only have access to 1 Perk slot.

  • Second Perk Slot – Costs 2 Skill Points
  • Third Perk Slot – Costs 4 Skill Points

Weapons Grid

The Weapons grid allows you to unlock new weapons and abilities and perks related to your weapons. You will find the following skills in this grid.

Rocket Launcher – Consumable

Costs 1 Skill Point. Allows you to craft or purchase the Rocket Launcher from Maria’s shop.

Better Dismantle – Ability

Costs 1 Skill Point. This ability will allow you to scavenge more parts when dismantling weapons.

Pistolero – Perk

Costs 1 Skill Point. With this perk equipped, you will be granted 20% damage, -20% Technique Cooldown and +40% XP bonus while using Handguns.

Close & Personal – Perk

Costs 1 Skill Point. With this perk, you will be granted +15% reload speed and +10 mobility while handling weapons.

Mark Upgrades

These are weapon tier upgrades and will allow you to improve your weapon tiers to make them more effective in combat.

  • MK +1 – Costs 2 Skill Points and upgrades all weapons to MK.2 in gunsmith.
  • MK +1 – Costs 4 Skill Points and upgrades all weapons to MK. 3 in gunsmith.

Survival Grid 1

The Survival grid will ensure that you are toughened up and survive longer in battle. It comes with the following skills.

Tireless – Passive

Costs 1 Skill Point. Reduces your stamina consumption by 40%.

Burst Forth – Perk

Costs 1 Skill Point. When equipped, grants you a 10% movement speed and +50% stamina regeneration speed.

Rations LV2 – Consumable

Costs 1 Skill Point. Unlocks crafting of advanced rations on the bivouac.

Speed Climber – Passive

Costs 1 Skill Point. Increases your climb speed by 20%.

Survival Grid 2

The second Survival grid grants you some advanced skills allowing you even more chances of surviving in combat and staying longer in the battle. It comes with the following skills for you to purchase.

Stamina Regen Speed – Passive

Costs 1 Skill Point. With this passive skill, your stamina regeneration is increased by 40% permanently.

Mountaineer – Passive

Costs 1 Skill Point. This particular skill will consume less stamina while sliding and also grants you 75% additional slide control.

Rations LV3 – Consumable

Costs 1 Skill Point. Allows you to consume the best rations in the bivouac which grants even better effects which stay even longer.

Water Filter – Passive

Costs 1 Skill Point. With this passive skill, you can fill your water bottle in the swamps and saltwater. Your water canteen capacity is also increased by 2.

Recon Grid 1

The first Recon grid contains some skills for increasing your Recon ability in the game. It comes with the following skills.

Thermal Vision – Ability

Costs 1 Skill Point. Advanced high-tech thermal vision which highlights heat signatures on your screen allowing it easier to spot enemies at night.

Recon Mastery – Perk

Costs 1 Skill Point. With this perk equipped, every enemy marked grants you -15% technique cooldown and +50 XP gain.

Resources Detection – Ability

Costs 1 Skill Point. This ability adds icons to your MiniMap which indicate nearby resources that you can collect for your cause.

Drone Cooldown – Drone Upgrade

Costs 1 Skill Point. Reduces the time it takes to send another drone in the battlefield after your first one is destroyed by 50%.

Recon Grid 2

This is the second grid which allows you to purchase some advanced recon skills for yourself. It contains the following upgrades.

Drone Range – Drone Upgrade

Costs 1 Skill Point. Increases the range of your drone by 20%.

Drone Mark Area – Drone Upgrade

Costs 1 Skill Point. Makes it easier to mark enemies with the drone.

Drone Visions – Ability

Costs 1 Skill Point. Unlock night and thermal vision for your drone.

Drone Speed – Drone Upgrade

Costs 1 Skill Point. Increases the drone speed by 20%.

Economy Grid

The economy grid is all about skills that allow you get increased money and discounts in the game. You can purchase the following skills in this grid.

Skell Credits – Passive

Costs 1 Skill Point. Allows you to gain 10% additional Skell Credits from kills and in Ghost War.

Armory Upgrade – Ability

Costs 2 Skill Points. It grants you better quality weapons when buying from Weapons on Demand.

Skell Credits – Passive

Costs 2 Skill Points. Allows you to gain 30% additional Skell Credits from kills and in Ghost War.

Shop Clearance – Ability

Costs 1 Skill Point. Consumables become 50% cheaper in Maria’s shop.

Sniper Grid

The Sniper grid specializes in making you powerful with Sniper Rifles and long-ranged combat. It comes with the following skills.

Rolling Thunder – Perk

Costs 1 Skill Point. Grants you 20% additional damage to normal enemies and drones when you are using a Sniper Rifle.

Gunslinger – Perk

Costs 1 Skill Point. With this perk equipped, every hit with your gun increases your accuracy by 15 and weapon handling by 15.

Iron Lungs – Passive

Costs 1 Skill Point. It increases your breath control while aiming and swimming by 100%.

Ballistic Advantage – Perk

Costs 1 Skill Point. With this perk equipped, you gain +60 range and +30 handling.

Tactics Grid 1

The first Tactics grid allows you to purchase some basic tactical skills and perks for your use. It comes with the following skills.

Specialized Item Carrier – Passive

It costs 1 Skill Point. It increases your Class Item Capacity by 1.

Technique Accelerant – Passive

It costs 1 Skill Point. It reduces your technique cooldown time by 5%.

Revivalist – Perk

It costs 1 Skill Point. With this perk equipped, you will get +20% movement speed and 40% damage resistance if an ally is down near you giving you a chance to quickly revive them.

Inspired – Perk

It costs 1 Skill Point. With this perk equipped, every time your ally kills an enemy, you will heal some of your health instantly.

Tactics Grid 2

The second Tactics grid grants you some additional Tactics skills and perks to purchasing. It has the following skills.

Technique Accelerant – Passive

It costs 2 Skill Points. It will further reduce your technique cooldown time by 15%.

Specialized Item Carrier – Passive

It costs 1 Skill point. It will further increase your Class Item Capacity by 1.

Convoy Upgrade – Ability

It costs 2 Skill Points. It will give you better quality gear and weapons from enemy convoys.

Drone Hunter – Perk

It costs 1 Skill Point. With this perk equipped, every drone kill will give some of the health back to you and your entire team.

Gadgets Grid 1

The first Gadgets grid grants you some basic gadgets skills and boosts. You can purchase the following skills in this grid.

Breach Torch – Consumable

Costs 1 Skill Point. Unlocks Breach Torch for use and it allows you to cut holes in wire fences. It becomes available for crafting and in Maria’s shop.

Explosives Expert – Perk

Costs 1 Skill Point. With this perk equipped, you will get +20% items area of effect, +20% explosive damage boost and +60% throw distance boost for all throwables.

Item Capacity – Passive

Costs 1 Skill Point. Increases your item capacity by 1 except class items and syringes.

Explosives MK.2 – Consumable

Costs 1 Skill Point. Grants you upgraded versions of C4, frag grenades and mines. Unlocked for crafting and in Maria’s shop as well.

Gadgets Grid 2

The second Gadgets section grants you some advanced skills and gadgets for use. It comes with the following skills to purchase.

Intel Grenade – Consumable

Costs 1 Skill Point. This handy grenade will mark all enemies in the area when thrown. Unlocks for Crafting and in Maria’s shop.

Drone Scavenger – Ability

Costs 1 Skill Point. You can scavenge more parts from destroyed drones with this ability.

Item Capacity – Passive

Costs 1 Skill Point. Further increases your item capacity by 1 except class items and syringes.

EMP Grenades – Consumable

Costs 1 Skill Point. A powerful explosive device that stuns nearby drones. It unlocks all levels of EMP grenades for crafting and in Maria’s Shop.

Assault Grid 1

The first Assault grid grants you skills and perks which allow you to face your enemies head-on. You can purchase the following skills in this grid.

Guerilla – Perk

It costs 1 Skill Point. With this perk equipped, every shotgun hit will grant you 10% damage resistance and 20% health regeneration speed.

Healing Pouch – Passive

Costs 1 Skill Point. Increases your syringe capacity by 1.

Adrenaline – Perk

Costs 1 Skill Point. After a stealth kill, you will instantly heal back some of your health and you get +20% reload speed and +40 accuracy bonus.

Maximum Ammo – Passive

Costs 1 Skill Point. Allows you to carry 25% more ammo for all weapons.

Assault Grid 2

The second Assault grid allows you to purchase some advanced Assault skills and perks. It has the following skills for you to purchase.

Feel No Pain – Perk

It costs 1 Skill Point. Your injury resistance is increased by 50% and you cannot reach critical injury levels when this perk is equipped.

Healing Pouch – Passive

Costs 1 Skill Point. Further increases your syringe capacity by 1.

Cold Blooded – Perk

Costs 1 Skill Point. With this perk equipped, you get -30% health regeneration delay and +100% health regeneration speed.

Syringe MK.2 – Consumable

Costs 1 Skill Point. It is a self-use syringe which offers faster healing and removes some injuries.

Make sure you check out more Ghost Recon Breakpoint guides below as well.

Ghost Recon Breakpoint Fast Travel Guide

This concludes our Ghost Recon Breakpoint Skills Guide. If you want to add anything to this guide, feel free to use the comments section below.

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About the Author: Umair Khalid

Founder of GamesHedge, Umair enjoys a wide variety of video games ranging from RPGs to racing games. Currently busy with The Crew Motorfest and Way of the Hunter.

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