This Biomutant Classes Guide will show you all the different Classes in the game, with their starting abilities and the Perks that come in each different Class. Choosing a Class depends on what combat style suits you best.
Each class will have its own weapons and combat style, using different perks and abilities to make a specialized class for you to choose from. In total, there are 6 different classes including the one obtained with the DLC.
Biomutant Classes Guide
Below we have detailed all the Classes in the game with their perks and starting abilities
Dead-Eye
This is a very flexible class that many players will want to choose, especially considering the mix of weapons and perks that come in this class. When you choose this class, you get the two-handed sword paired with the pistol that you use as your weapons.
In addition, the Dead-Eye class comes with the Perfect Reload starting ability. This gives you the ability to instantly reload your ranged weapons, while the next magazine grants 20% increased damage.
Perks
Perk | Effect |
Crackshot | Non-automatic Rifles 20% more Attack Damage. |
Quickload | The Reload time for Ranged weapons is reduced by 25%. |
Sniper | Non-automatic Rifles have a 10% Critical Chance bonus. |
Gunslinger | Dual wielded guns have 20% increased Rate of Fire. |
Sharpshooter | Two-handed Guns inflicts double damage. |
Commando
The Commando is a trained elite operative from the special operations force. If you want to use a ranged weapon, this class does really well with its starting ability and perks. The Commando comes with Fury as its starting ability which grants 10% more damage to the target with a ranged weapon attack.
Perks
Perk | Effect |
Stimulus | Your Armor and damage from Melee attacks is increased by 20% when your Health drops below 20% |
Adrenaline | Your attack speed with Melee weapons is increased by 10% when your Health drops below 20%. |
Shock | Shotgun hits have a 5% chance to Stun a small enemy per hit inflicted. |
Brutality | Critical Damage from Ranged Attacks is increased with 10% |
Psi-Freak
Psi-Freak is a unique class that comes with its Spark Gloves weapon that can be used for electric attacks and can be chained for a decent attack technique. In addition, you have the Megamind starting perk which grants 20% increased Ki-Energy Regeneration
Perks
Perk | Effect |
Nocturnal | You have intellect Attribute at Night. |
Mind Melt | Power Damage ability attacks have a chance to inflict a Critical hit. |
Psi Spikes | Power Damage attacks inflict more damage to the target. |
Brain Drain | Attacks that inflict Power Damage, regenerate your Health by 20% |
Saboteur
This is one of the best classes you can choose from right off the bat. The Saboteur comes with two-handed melee weapons where you can also dual wield these weapons. However, you also get the pistol which gives you a high crit hit chance bonus. If you want an agile class that packs a punch, you should choose Saboteur
This class also comes with the Hypergenetic starting perk which gives you 20% decreased dodge energy cost.
Perks
Perk | Effect |
Reflexes | Weapon based Ranged attacks from enemies have a chance to miss you completely. |
Agile | Your Dodge Distance is increased by 20% |
Moving Target | Your basic movement speed is increased by when in combat. |
Evasive | Your Armor is increased by while dodging and/or in the air. |
Sentinel
This is another good class you can choose which is slightly beaten by the Saboteur class. This class gives you a two-handed weapon and a pistol that gives you some crit hit chance bonus.
The starting perk of this class is Toughness, which gives you +10 armor.
Perks
Perk | Effect |
Medic | Health regen from items and in general is increased by 10% |
Ricochet | An enemy’s weapon ranged attack has a chance to ricochet back and damage the attacker. |
Invincibility | Your Armor and damage from Melee attacks is increased by when you’re at full health |
Knock | Dodging “into” a smaller enemy makes them stumble and fall. |
Mercenary
This is a DLC class that is obtained only if you pre-ordered the game. The Mercenary comes with the Twin Silver Grip perk where you can equip two different one-handed melee weapons and use them against enemies. It also comes with Fury, which gives you 10% increased damage with melee attacks.
Perks
Perk | Effect |
Megamind | Melee weapon attacks inflict more damage to the target. |
Reflexes | Ki Energy Regen is increased by 20% |
Invincibility | Weapon based Ranged attacks from enemies have a chance to miss you completely. |
Brutality | Your Armor and damage from Melee attacks is increased by 20% when you’re at full health. |
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