This 007 First Light Knightfall Collectibles Guide details the locations of all collectibles in the game’s twelfth chapter. Chapter 12 contains a variety of collectibles spread across several areas of the mission, including postcards, intel items, playing cards, mementos, and legacy items.
Knightfall Collectibles Guide – 007 First Light
The following are all the collectibles that we can get in Chapter 12.
City of London Postcard
Start from Checkpoint 2 – Executive 1st Floor. After the mission begins, you will see a staircase in front of you. To get there, you need to find a way. Take the left, then another left, and enter the room on the left.
Call the robot vacuum into this room from the room in front of it. You can do it by interacting with the terminal. This will cause the room to open, and you need to move into that room. Access the vent hidden behind the whiteboard and crawl through it. This leads to another room where Finch can be found inside a bathroom. Knock down the door, which says out of order, take his keycard, and leave through the nearby door.
Go upstairs and walk toward the table located across the room. Resting on the tabletop is the City of London Postcard, your first collectible of the chapter.
Intel – Wooden Spoon (Roger Finch)
With Finch’s keycard now in your possession, return downstairs. The keycard grants access to several locked areas.
Open the Level 1 office door and enter Roger Finch’s office. Inside, examine the wooden spoon displayed in the room. This collectible counts as an intel item connected to Roger Finch.
Playing Card – Banner of Roses
Continue following Greenway until you reach the maintenance room. Force the door open and hack the vent controls above. Climb into the vent system and move through it. While inside, you will find the Banner of Roses playing card along the path. Pick it up before continuing.
Playing Card – Banner of Bells
Keep moving through the vents until you reach a point where you can drop down. Deal with the guard waiting below, then allow Greenway to enter the area. Wait near the railing until Greenway reaches you and the interaction prompt appears. Speak with him before moving on. It is also a good idea to collect batteries nearby and recharge your gadget’s power.
After jumping over the railing, resist the urge to follow the main objective immediately. Instead, look left and enter a side area. Use your gadget to hack the door controls and unlock the route. Once Greenway arrives, he will open another door for you.
Inside this newly accessible room, you will find the Banner of Bells playing card on the snooker table. Collect it before continuing with the mission.
Memento – Office Toy
Eventually, you will reach an area covered with floor sensors. Go right and move the obstacles on your right blocking your path, and proceed through the vent ahead.
Once inside the vent, do not continue all the way to the end. Take the first opening on the left and enter the room connected to it. Search the counter inside to find the Office Toy memento. If the item is missing, it may have already been collected during a previous playthrough.
Intel – Employment Contract (Isola Vale)
Before leaving the area, go outside the room and use the hacking device to unlock the door needed for mission progression in the next office on your right. Return to the vent and continue into the next office on the left side. On a desk inside this room, you will discover an employment contract belonging to Isola Vale. Interact with it to add this intel collectible to your collection.
Playing Card – 7 of Shields
After disabling the sensors and moving upstairs with Greenway, continue through the hallway ahead. Look for an open office on the left side and enter it. Inside, hack the control panel to unlock another office nearby. Enter the newly opened room and inspect the table inside.
The 7 of Shields playing card is sitting there waiting to be collected.
Playing Card – King of Acorns
Continue through the mission until you obtain the keycard from the fallen guard. Once you have it, backtrack through the hallway toward the direction you came from. At the end of the corridor, turn left and use the newly acquired keycard to unlock the door leading outside.
Inside this area, a table holds the King of Acorns playing card. Pick it up before moving on.
Legacy Item – Blades Club Badge
The next collectibles are found during Checkpoint 3, titled The Penthouse. As soon as you enter the penthouse, look at the table positioned on the right side of the room. The Blades Club Badge is there and can be collected immediately.
Intel – Psyche Profile (Damien Webb)
Stay in the same area and move deeper into the room. Near the right side, you will find a psychological profile document. Examine it to obtain the intel entry related to Damien Webb.
Playing Card – Under of Shields
The final collectible of the chapter appears later in the mission during Checkpoint 9, The Cargo Floor.
After clearing the enemies in this section, go through the rear doorway and head downstairs rather than upward. Near the lower area, look for a crate with a playing card resting on top. Collect the Under of Shields card to complete the final collectible for this chapter.
That is all for this guide. For additional guides and collectible locations, head over to our 007 First Light guides hub.
This concludes our 007 First Light Knightfall Collectibles Guide. If you want to add anything to this guide, feel free to use the comments section below.














