
This Minecraft Dungeons Enchantments Guide will show you all the Enchantments with their effects, and how you can unlock them. Enchantments work like passive skills that offer various buffs on your items like melee or ranged weapons and armor items.
Enchantments can be unlocked by using Enchantments Points. These points are rewarded to you when you level up the character. Each Enchantment has three upgrade levels that require points to unlock further. Level 1 will require one point, while Level 2 will cost you 2 points, and Level 3 will require 3 points.
Minecraft Dungeons Enchantments Guide
Below we have detailed all the Enchantments and their effects.
Enchantment name |
Type |
Enchantment ability |
Burning | Armor | Nearby enemies receive melee damage for half a second. |
Chilling | Armor | A blast reduces the movement and attack speed of the enemy for a second. Activates every 2 seconds |
Cool Down | Armor | Artifacts cooldown period is reduced. |
Cowardice | Armor | Damaged for ranged and melee attacks is increased when health is full |
Deflect | Armor | Slight chances of deflecting incoming attacks |
Electrified | Armor | Three nearby enemies are hit with electric attack |
Explorer | Armor | Health restored slightly for every 100 blocks explored on the map |
Final Shout | Armor | If health drops to less than 25%, all artifacts are used. |
Fire Trail | Armor | A trail of fire is left behind you that deals damage to nearby enemies. |
Food Reserves | Armor | Using health items will also create a random food item. |
Frenzied | Armor | Attack speed increased when health drops to 50% |
Gravity Pulse | Armor | A small pulse that pulls in nearby enemies towards you |
Health Synergy | Armor | Activating artifact will give you a small amount of health |
Potion Barrier | Armor | Damage gained is reduced by 90% when using health potions |
Protection | Armor | Damage reduced |
Recycler | Armor | Any projectiles that hit you, will have a chance of creating arrow for you |
Snowball | Armor | Fire a snowball at the nearby enemy to stun them |
Soul Speed | Armor | Gathering a soul will increase 1% of movement speed for a short period. Can be stacked. |
Speed Synergy | Armor | Movement speed increased by 20% when activating an artifact |
Surprise Gift | Armor | Using healing potions will randomly create a consumable item |
Swiftfooted | Armor | Move faster for three seconds. |
Thorns | Armor | Any damage to you will deal damage back to the attacker. |
Anima Conduit | Melee | Each soul you absorb will heal you slightly |
Chains | Melee | 30% increased chances to chain a cluster of mobs together and have them stuck for a short period. |
Committed | Melee | Increased damage to weakened enemies. |
Critical Hit | Melee | Increased chances of getting critical hits with triple damage. |
Echo | Melee | Some attacks have the chance of following up with another attack immediately |
Exploding | Melee | Mobs explode when defeated |
Fire Aspect | Melee | Mobs are lit on fire that deals damage over time |
Freezing | Melee | When hit, mobs slow down for three seconds |
Gravity | Melee | Pulls the mob towards the damage radius of the weapon |
Leeching | Melee | Defeating mob will slightly restore your health |
Looting | Melee | Chances of consumables dropped by mobs |
Poison Cloud | Melee | 30% increased chance of creating a poison cloud that deals damage to enemies |
Prospector | Melee | Increased chances of dropped Emeralds from enemies |
Radiance | Melee | 20% increase chances of having an area that heals any friendlies inside it |
Rampaging | Melee | 10% increased chances of 50% increased movement speed after defeating mob |
Sharpness | Melee | Weapon deals more damage |
Shockwave | Melee | The last attacking move in the combo will deal damage to enemies |
Smiting | Melee | Increased damage against the Undead. |
Soul Siphon | Melee | 10% increased chances of souls after defeating an enemy |
Stunning | Melee | Increases chances of temporarily stunning enemies |
Swirling | Melee | The last attack will produce a swirling attack that deals damage to enemies |
Thundering | Melee | 30% increased chances of lightning hitting enemies |
Weakening | Melee | Enemy attack damage is weakened as you attack. Runs for 5 seconds. |
Accelerate | Ranged Weapon | Every attack increases attack speed for one second. |
Bonus Shot | Ranged Weapon | Will produce a bonus shot that also hits the enemy for reduced amount of damage. |
Chain Reaction | Ranged Weapon | Increased chances of firing 5 arrow in all directions |
Enigma Resonator | Ranged Weapon | Increased chances of triple damage for the amount of souls you have |
Fuse Shot | Ranged Weapon | An explosive shot that explodes after a second dealing 100% damage to nearby enemies. |
Gravity | Ranged Weapon | Enemies are puled by gravity towards the weapons impact point. |
Growing | Ranged Weapon | The shot grows as it travels down the distance, and also increases in damage cacacity |
Infinity | Ranged Weapon | Chances of replenishing an arrow after the shot are increased |
Multishot | Ranged Weapon | Increased chance of shooting 5 arrows at once |
Piercing | Ranged Weapon | Arrows fired have chance of piercing through and hitting more mobs |
Poison Cloud | Ranged Weapon | 30% increased chance of creating a poison cloud that deals damage to enemies |
Power | Ranged Weapon | Increased arrow damage. |
Punch | Ranged Weapon | Increased arrow pushback |
Radiance Shot | Ranged Weapon | 20% increase chances of having an area that heals any friendlies inside it |
Rapid Fire | Ranged Weapon | Attack speed increased |
Ricochet | Ranged Weapon | Slight chances of arrows ricochet and hit other mobs |
Supercharge | Ranged Weapon | Charged shots deal more damage and have more pushback. |
Tempo Theft | Ranged Weapon | Movement speed from the mob is stolen and given to you for a short period |
Unchanting | Ranged Weapon | Enchanted enemies are dealt with more damage with projectiles |
Wild Rage | Ranged Weapon | Increased chances of enemy going into enraged mode and hurting anyone nearby it. |
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