Marvel’s Spider Man Suit Mods Guide – How to Unlock

Marvel’s Spider Man Review

In this Marvel’s Spider Man Suit Mods Guide, we will guide you on how you can unlock and equip new suit mods in Marvel’s Spider Man. There are a lot of suit mods that can be unlocked and purchased in the game and they can be equipped to any suit of your choice to have their specific bonuses in effect.

Each mod comes with a specific bonus while each suit has three slots. This gives you the perfect opportunity to create special builds that could focus on a specific attribute such as stealth; tanking or you can more all-rounder builds, which focus on different attributes at the same time. This is a great feature introduced in the game and we have curated this Marvel’s Spider Man Suit Mods Guide to help you out with choosing mods.

Suit Mods Guide – Marvel’s Spider Man

Our Marvel’s Spider Man Suit Mods Guide details all the mods and how you can unlock them and which special attributes and effects they come with. Let us start with the mods available in Marvel’s Spider Man for you to unlock and equip.

Battle Tech

Unlocked at Level 4, Battle Tech allows you to gather focus and then unleash great finishing moves. Focus Meter can be filled easily using different gadget attacks in the game. It costs 1 Crime Token only.

Gel Padding

Unlocked at Level 4, Gel Padding allows you to take less melee damage from enemy attacks. It costs 1 Backpack Token and 3 Crime Tokens.

Long-Range Scanner

Unlocked at Level 4, the Long-Range Scanner increases the range of the AR Scanner. It costs 1 Landmark Token and 1 Backpack Token.

Combat Analyzer

Unlocked at Level 5, the Combat Analyzer permanently increases the amount of XP you receive by defeating enemies. It costs 1 Landmark Token and 1 Crime Token.

Discharge Power Cells

Unlocked at Level 5, this mod grants a temporary damage boost to Spider Man. It costs 1 Landmark Token and 1 Backpack Token.

Ballistic Inserts

Unlocked at Level 5, this heavy mod strengthens up Spider Man’s suit and reduces the amount of bullet damage he takes. It costs 1 Landmark Token and 2 Crime Tokens.

Scavenger

Unlocked at Level 8, this mod recharges all gadgets every time a finishing move is performed. It costs 1 Research Token and 3 Crime Tokens.

Kinetic Power Cells

Unlocked at Level 8, this mod increase the regeneration speed of Focus. It costs 3 Crime Tokens and 1 Challenge Token.

Reactive Lenses

Unlocked at Level 10, this mod suppresses the effects of flashbangs and stun grenades. It costs 2 Research Tokens and 4 Crime Tokens.

Webbed Striker

Unlocked at Level 10, this mod grants increased focus generation with web attacks. It costs 2 Research Tokens and 3 Crime Tokens.

First Aid

Unlocked at Level 15, this mod grants more health from Focus Attacks. It costs 2 Research Tokens and 2 Crime Tokens.

Bio Scanner

Unlocked at Level 15, this mod allows scanned enemies to remain highlighted until you initiate combat. It costs 3 Research Tokens and 1 Base Token.

Full Charge Capacitors

Unlocked at Level 20, this mod allows increased damage while your health is 100 or greater. It costs 2 Research Tokens and 1 Challenge Token.

Threat Sensors

Unlocked at Level 20, this mod slows down time after a perfect dodge allowing you to quickly counterattack after recovering. It costs 2 Research Tokens and 1 Base Token.

Charged Outer Mesh

Unlocked at Level 25, this mod electrifies your suit and stuns any enemies that touch your suit while it is electrified. It costs 2 Research Tokens and 5 Crime Tokens.

Metabolic Converter

Unlocked at Level 25, this mod grants the ability to generate gadget ammo when you take a hit. Not every hit will generate ammo. It costs 3 Research Tokens.

Bio Mesh

Unlocked at Level 30, this mod allows you to continue your combo multiplier even after getting hit a certain number of times before it is broken. It costs 2 Landmark Tokens and 6 Crime Tokens.

Blast Plates

Unlocked at Level 30, this mod grants you increased protection against rockets. It costs 6 Crime Tokens and 6 Challenge Tokens.

Life Support

Unlocked at Level 35, this mod allows automatic regeneration of health using Focus if it drops too low. It costs 3 Research Tokens and 3 Challenge Tokens.

Ferromagnetic Harness

Unlocked at Level 35, this mod reduces the stun duration of electric truncheons and weapons. It costs 2 Base Tokens and 4 Challenge Tokens.

Stormbolt Discharger

Unlocked at Level 45, this mod builds up an electric charge and deals electric damage to enemies in ground attacks. It costs 4 Research Tokens and 6 Crime Tokens.

Proximity Sensor

Unlocked at Level 50, this mod reveals the secret photo ops on the map when you are near to them. It costs 6 Challenge Tokens and 3 Landmark Tokens.

For more Marvel’s Spider Man guides, check out our Marvel’s Spider Man Suit Powers Guide, All Costumes Guide and Gadgets Guide.

This concludes our Marvel’s Spider Man Suit Mods Guide. If you want to add anything to this guide, feel free to use the comments section below.

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About the Author: Umair Khalid

Founder of GamesHedge, Umair enjoys a wide variety of video games ranging from RPGs to racing games. Currently busy with The Crew Motorfest and Kingdom Rush 5: Alliance.

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