Brotato Items Guide – All Items, Best Items

There are tons of cool items in Brotato that give you a lot of benefits in surviving to the very end of the game. With items as many as this, it can be a little overwhelming to remember the best ones and to check the details of each and every item in the game. For this very reason, we have curated this handy Brotato Items Guide that not only lists all of the items found in the game but also some of the best ones that you should use when you find them.

Items Guide – Brotato

The table below lists all of the Items that you will find in Brotato along with additional information such as their buffs and debuffs and their price or any unlock conditions.

   
Item Tier Buffs and Debuffs Price Limit Unlock Requirements
Alien Tongue Tier 1 +30% pickup range 25    
Alien Worm Tier 1 +2 HP Regeneration
-1 HP recovered from consumables
+3 Max HP
15    
Baby Elephant Tier 1 +25% chance to deal (25% with Luck stat) damage to a random enemy when you pick up a material 25    
Baby Gecko Tier 1 +20% chance to instantly attract a material when its dropped
+10 Range
18 5  
Bag Tier 1 +15 materials when you pick up a crate
-1% Speed
15 3  
Bat Tier 1 +2% Life Steal
-2 Harvesting
20    
Beanie Tier 1 +4% Speed
-6 Range
20    
Boiling Water Tier 1 +2 Elemental Damage
-1 Max HP
30    
Book Tier 1 +1 Engineering 8    
Boxing Glove Tier 1 +3 Knockback 15    
Broken Mouth Tier 1 +5 Max HP
-1 HP Regeneration
25    
Butterfly Tier 1 +2% Life Steal
-1 Elemental Damage
30    
Cake Tier 1 +3 Max HP
-1% Damage
15    
Charcoal Tier 1 +1 Elemental Damage
+2 Melee Damage
-2 Harvesting
20    
Claw Tree Tier 1 +1 Melee Damage
+3% Crit Chance
-1 Max HP
20    
Coffee Tier 1 +10% Attack Speed
-2% Damage
15    
Coupon Tier 1 -5% Price 15 5  
Cute Monkey Tier 1 +8% chance to heal 1 HP when picking up a material
-1 Ranged Damage
25 13  
Defective Steroids Tier 1 +2 Melee Damage
-3% Attack Speed
+2 Max HP
20    
Duct Tape Tier 1 +1 Armor
+1 Engineering
-2 Max HP
25    
Dynamite Tier 1 +15% Explosion Damage 20    
Fertilizer Tier 1 +8 Harvesting
-1 Melee Damage
15    
Gentle Alien Tier 1 +5% Damage
+5% Enemies
+2 Max HP
30 10  
Glasses Tier 1 +20 Range 25    
Goat Skull Tier 1 +3 Melee Damage
-2% Crit Chance
25    
Gummy Berserker Tier 1 +5% Attack Speed
+15 Range
-1 Armor
25    
Head Injury Tier 1 +6% Damage
-8 Range
25    
Hedgehog Tier 1 +2 Melee Damage
+1 Ranged Damage
-1 HP Regeneration
30    
Helmet Tier 1 +1 Armor
-2% Speed
25    
Injection Tier 1 +7% Damage
-2 Max HP
20    
Insanity Tier 1 +6% Crit Chance
-3% Damage
20    
Landmines Tier 1 A landmine spawns every 12 seconds dealing 10 + (100% with Engineering stat) damage in an area 15    
Lemonade Tier 1 +1 HP recovered from consumables 15    
Lens Tier 1 +1 Ranged Damage
-5 Range
20    
Lost Duck Tier 1 +10 Luck
-1 Elemental Damage
25    
Lumberjack Shirt Tier 1 Trees die in one hit 15 1  
Mushroom Tier 1 +3 HP Regeneration
-2 Luck
25    
Mutation Tier 1 +1 Ranged Damage
+1 Elemental Damage
-3% Speed
25    
Peaceful Bee Tier 1 +4% Dodge
+4 Harvesting
-1 Melee Damage
-1 Ranged Damage
18    
Pencil Tier 1 +2 Engineering
-1% Attack Speed
-1% Crit Chance
15    
Plant Tier 1 +3 HP Regeneration
-1% Life Steal
10    
Propeller Hat Tier 1 +10 Luck
-2% Damage
28    
Scar Tier 1 +20% XP Gain
-8 Range
30    
Scared Sausage Tier 1 Attacks have a +25% chance to deal 1×3 + ( 100% with Elemental Damage stat) burning damage 25 4  
Sharp Bullet Tier 1 Projectiles pierce through 1 additional target
-20% Piercing Damage
-5 % Damage
25 1  
Snake Tier 1 Burning spreads to a nearby enemy
-1 Max HP
25    
Terrified Onion Tier 1 +4% Speed
-6 Luck
15    
Toxic Sludge Tier 1 +2 Elemental Damage
-2% Dodge
20    
Tree Tier 1 More trees spawn 15    
Turret Tier 1 Spawns a turret that shoots bullets dealing 10 + (80% with Engineering stat) damage every 0.73s. 15    
Ugly Tooth Tier 1 Hitting an enemy removes +10% of their speed Max: 30%
-3% Speed
25 1  
Weird Food Tier 1 +2 HP recovered from consumables
-2% Dodge
20    
Weird Ghost Tier 1 +3 Max HP
Start the next wave with 1 HP
12    
Acid Tier 2 +8 Max HP
-4% Dodge
65    
Alien Eyes Tier 2 Shoots +6 alien eyes around you every 3 seconds 50    
Bait Tier 2 +8 % Damage
Special enemies appear at the beginning of the next wave
25    
Banner Tier 2 +20 Range
+10% Attack Speed
-2% Life Steal
55    
Black Belt Tier 2 +25% XP Gain
+3 Melee Damage
-8 Luck
50    
Blindfold Tier 2 +5% Crit Chance
+5% Dodge
-15 Range
45    
Blood Leech Tier 2 +2% Life Steal
+2 HP Regeneration
-4 Harvesting
45    
Campfire Tier 2 +2 Elemental Damage
+2 HP Regeneration
-2% Speed
40    
Cog Tier 2 +4 Engineering
-4% Damage
35    
Compass Tier 2 +5% Speed
+3 Engineering
-3% Crit Chance
40   Win a run with the Explorer
Cyberball Tier 2 +25% chance to deal (25% with Luck stat) damage to a random enemy when an enemy dies 35    
Cyclops Worm Tier 2 +12% Damage
-12 Range
45    
Dangerous Bunny Tier 2 +1 free reroll in the shop 35 3  
Energy Bracelet Tier 2 +4% Crit Chance
+2 Elemental Damage
-2 Ranged Damage
55    
Eyes Surgery Tier 2 Burning activates +10%faster
-10 Range
60 3  
Fuel Tank Tier 2 +4 Elemental Damage
-1 Melee Damage
-1 Ranged Damage
45    
Gambling Token Tier 2 +8% Dodge
-1 Armor
60    
Garden Tier 2 Spawns a garden that creates a fruit every 15 seconds 50    
Incendiary Turret Tier 2 Spawns a turret that shoots piercing flames dealing 1 damage and inflicting burn for 5 + (33%) damage every second for 8 seconds. Attacks every 0.28s. 40    
Leather Vest Tier 2 +2 Armor
+6% Dodge
-3 Max HP
45    
Little Frog Tier 2 +20% pickup range
+10 Harvesting
-5% Dodge
50    
Little Muscley Dude Tier 2 +3 Melee Damage
+5 Max HP
-15 Range
50    
Lure Tier 2 +3 HP Regeneration
2 additional loot aliens appear during the next wave
34   Win a run with the Fisherman
Mastery Tier 2 +6 Melee Damage
-3 Ranged Damage
55    
Medal Tier 2 +3 Max HP
+3% Damage
+1 Armor
+3% Speed
-4% Crit Chance
55    
Medical Turret Tier 2 Spawns a medical turret that shoots projectiles healing 3 + (5% with Engineering stat) HP every 2.2s. 40    
Metal Detector Tier 2 +5% chance to double the value of picked-up materials
+6 Luck
+2 Engineering
-5% Damage
40 20  
Metal Plate Tier 2 +2 Armor
-3% Damage
40    
Missile Tier 2 +10% Damage
-4% Attack Speed
45    
Padding Tier 2 +3 Max HP
+1 Max HP for every 100 Materials you have.
-5% Speed
45 3 Win a run with the Saver
Piggy Bank Tier 2 +20% of your materials at the start of waves 40 1  
Pocket Factory Tier 2 +2 Engineering
Killing a tree spawns a turret
75    
Pumpkin Tier 2 +15% Piercing Damage. Can’t go above base damage
-2% Damage
40    
Recycling Machine Tier 2 Gain +35% more materials from recycling items 35 1  
Riposte Tier 2 +2 Melee Damage
100% chance to deal 1 (300% with Melee damage stat) damage to an enemy when dodging their attack
40    
Ritual Tier 2 +6% Damage
+2% Life Steal
-2 Engineering
60   Win a run with the Ghost
Scope Tier 2 +2 Ranged Damage
+25 Range
-7% Attack Speed
55    
Shady Potion Tier 2 +20 Luck
-2 HP Regeneration
48    
Small Magazine Tier 2 +2 Ranged Damage
+10% Attack Speed
-6% Damage
60    
Snail Tier 2 -5 Enemy Speed
-3% Speed
40 1 Win a run with the Old
Spicy Sauce Tier 2 +3 Max HP
Consumables have a 25% chance to explode for 10 (100% with Max HP stat) damage when picked up
40 4 Win a run with the Glutton
Sunglasses Tier 2 +10% Crit Chance
-1 Armor
50    
Tentacle Tier 2 +3 % Crit Chance
+20% chance to heal 1 HP when killing an enemy with a critical hit
32 5 Win a run with the Lich
Wheelbarrow Tier 2 -1 Armor
+16 Harvesting
40    
Whetstone Tier 2 +4% Life Steal
-3 Knockback
40   Win a run with the Sick
White Flag Tier 2 +5 Harvesting
-5% Enemies
40 1  
Adrenaline Tier 3 +5 % Dodge
50% chance to heal 5 HP when dodging an attack
60 1  
Alien Baby Tier 3 +15 Max HP
+8 Enemy Speed
80    
Alien Magic Tier 3 +8 Max HP
+3 HP Regeneration
-8 Luck
85    
Alloy Tier 3 +3 Melee Damage
+3 Ranged Damage
+3 Elemental Damage
+3 Engineering
+5% Crit Chance
-6% Dodge
80    
Baby with a Beard Tier 3 +1 bullet dealing 1+ (100% with Ranged stat) damage is fired from an enemy corpse when they die
-50 Range
100    
Bandana Tier 3 Projectiles pierce through +1 additional target
-10% Damage
75    
Barricade Tier 3 +8 Armor while standing still.
-5% Speed
75    
Bean Teacher Tier 3 +40% XP Gain
-2% Life Steal
70    
Blood Donation Tier 3 +40 Harvesting
You take 1 damage per second (does not give invulnerability time)
50    
Bowler Hat Tier 3 +15 Luck
+18 Harvesting
-5% Attack Speed
-3% Crit Chance
75   Win a run with the Entrepreneur
Candle Tier 3 +4 Elemental Damage
+1 HP Regeneration
-10% Enemies
-5% Damage
65 1  
Chameleon Tier 3 +20% Dodge while standing still.
-4% Damage
+3% Dodge
70    
Clover Tier 3 +20 Luck
+6% Dodge
-2% Life Steal
65    
Community Support Tier 3 +1% Attack Speed for every current living enemy
-2 Armor
75 1 Win a run with the Streamer
Crown Tier 3 Harvesting increases by an additional +8% at the end of a wave (stacking) 70 1  
Fairy Tier 3 +1 HP Regeneration for every different Tier I item you have
-2 HP Regeneration for every different Tier IV item you have
85   Win a run with the Renegade
Fin Tier 3 +10% Speed
+3% Life Steal
-8 Luck
65   Win a run with the Speedy
Glass Cannon Tier 3 +25% Damage
-3 Armor
75    
Handcuffs Tier 3 +8 Melee Damage
+8 Ranged Damage
+8 Elemental Damage
Your max HP is capped at its current value
80 1  
Hunting Trophy Tier 3 +33% chance to get 1 material when killing an enemy with a critical hit 55 3 Win a run with the Crazy
Improved Tools Tier 3 +10 % Attack Speed
Reduces the attack cooldown of your structures by 0%
70 1 Win a run with the Cyborg
Laser Turret Tier 3 Spawns a turret that shoots piercing lasers dealing 20 + (150% with engineering stat) damage every 0.87s. The laser pierces up to 3 targets. 65    
Lucky Charm Tier 3 +30 Luck
-2 Melee Damage
-1 Ranged Damage
75   Win a run with the Lucky
Mouse Tier 3 +5% Life Steal
+10% Enemies
-5 Harvesting
55 5  
Peacock Tier 3 +25% XP Gain
+100% XP Gain during the next wave
+50% Enemy damage during the next wave
50    
Plastic Explosive Tier 3 +25% Explosion Size 60    
Poisonous Tonic Tier 3 +10% Attack Speed
+5% Crit Chance
+15 Range
-2 HP Regeneration
80    
Power Generator Tier 3 +1% Damage for every permanent 1% Speed you have.
-5% Damage
65 1  
Rip and Tear Tier 3 Enemies have a +20% chance to explode for 10 + (50% with Melee Damage stat) damage when they die
-12 Harvesting
65 5 Win a run with the Loud
Sad Tomato Tier 3 +8 HP Regeneration
Start waves with -50% HP
50 1  
Shackles Tier 3 +8 HP Regeneration
+8 Engineering
+80 Range
Your Speed is capped at its current value
80 1  
Shmoop Tier 3 +6 Max HP
+2 HP Regeneration
-2 Melee Damage
-1 Ranged Damage
60    
Silver Bullet Tier 3 +25% damage against bosses and elites 70    
Statue Tier 3 +40% Attack Speed while standing still.
-10% Speed
60    
Strange Book Tier 3 +1 Engineering for every 1 Elemental Damage you have.
-1 Melee Damage
-1 Ranged Damage
70 1  
Stone Skin Tier 3 +1 Max HP for every 1 permanent Armor you have
-2 Armor
80 1 Win a run with the Golem
Tardigrade Tier 3 Nullifies the damage of +1 hit taken every wave 50    
Toolbox Tier 3 +6 Engineering
-8% Attack Speed
55    
Tractor Tier 3 +40 Harvesting
-8% Damage
70    
Triangle of Power Tier 3 +20% Damage
+1 Armor
-2% Damage until the end of the wave when you take damage
65    
Tyler Tier 3 Spawns a little guy that slowly shoots 10 piercing lightning projectiles around him for 10 + (100%) damage every 2.2s. The projectiles pierces up to 2 targets. 75    
Vigilante Ring Tier 3 +3% Damage at the end of a wave (stacking) 92    
Wandering Bot Tier 3 Spawns a little bot that slows down nearby enemies 60    
Warrior Helmet Tier 3 +3 Armor
+5 Max HP
-5% Speed
80    
Wheat Tier 3 +4 Melee Damage
+2 Ranged Damage
+10 Harvesting
-2 Elemental Damage
85   Win a run with the Farmer
Wings Tier 3 +10% Speed
+30 Range
-2 Elemental Damage
85    
Wisdom Tier 3 +5 damage every 5 seconds
-20% Damage
85 1  
Anvil Tier 4 A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain +2 Armor instead. 120 1 Win a run with the Arms Dealer
Big Arms Tier 4 +12 Melee Damage
+6 Ranged Damage
-1 Armor
-5% Speed
105   Win a run with the Generalist
Bloody Hand Tier 4 +12 % Life Steal
+2 % Damage for every 1 % Life Steal you have
You take 1 damage per second (does not give invulnerability time)
100 1  
Cape Tier 4 +5% Life Steal
+20% Dodge
-2 Melee Damage
-2 Ranged Damage
-2 Elemental Damage
110    
Diploma Tier 4 +10 Engineering
+20% XP Gain
-3 Max HP
80    
Esty’s Couch Tier 4 +2 HP Regeneration for every permanent -1% Speed you have.
+5 Max HP
-15% Speed
100 1  
Exoskeleton Tier 4 +5 Armor
+5% Crit Chance
+5 Engineering
+5% Speed
-2 HP Regeneration
-2% Life Steal
90    
Explosive Shells Tier 4 +60% Explosion Damage
+15% Explosion Size
-15% Damage
120   Win a run with the Artificer
Explosive Turret Tier 4 Spawns a turret that shoots explosive bullets dealing 25 + (175% with Engineering stat) damage every 0.87s. 80    
Extra Stomach Tier 4 +1 Max HP when picking up a consumable while at maximum health (max +10 per wave) 100 1  
Focus Tier 4 +30% Damage
-3% Attack Speed for every different weapon you have
110   Win a run with the One Armed
Giant Belt Tier 4 Critical hits deal 10% of an enemy’s current health as bonus damage (1% for bosses and elites) 100 1 Win a run with the Jack
Gnome Tier 4 +10 Melee Damage
+10 Elemental Damage
-20 Range
-20% pickup range
100   Win a run with the Bull
Grind’s Magical Leaf Tier 4 +3 Max HP at the end of a wave (stacking)
+1 HP Regeneration at the end of a wave (stacking)
+1% Life Steal at the end of a wave (stacking)
100    
Heavy Bullets Tier 4 +5 Ranged Damage
+10% Damage
+10 Range
-5% Attack Speed
-5% Crit Chance
100    
Jet Pack Tier 4 +15% Speed
+10% Dodge
-5 Max HP
-1 Armor
100    
Lucky Coin Tier 4 +2 Luck for every 1 % Crit Chance you have
-2 Armor
100 1  
Mammoth Tier 4 +20 Melee Damage
+5 HP Regeneration
-8% Damage
-3% Speed
130    
Medikit Tier 4 +10 HP Regeneration
+2 HP Regeneration every 5 seconds until the end of the wave
-10 Luck
95   Win a run with the Doctor
Night Goggles Tier 4 +15% Crit Chance
+50 Range
-3 Max HP
-1 Armor
90   Win a run with the Ranger
Octopus Tier 4 +12 Max HP
+5 HP Regeneration
+3% Life Steal
-8% Crit Chance
105   Win a run with the Mutant
Panda Tier 4 +12 Max HP
+25 Luck
-5% Damage
100   Win a run with the Pacifist
Potato Tier 4 +3 Max HP
+2 HP Regeneration
+1% Life Steal
+5% Damage
+5% Attack Speed
+3% Speed
+3% Dodge
+1 Armor
+5 Luck
95   Win a run with the Well Rounded
Regeneration Potion Tier 4 HP Regeneration is doubled while you have less than 50% health
+3 HP Regeneration
90 1  
Retromation’s Hoodie Tier 4 +2% Attack Speed for every 1% Dodge you have.
-80 Range
100 1  
Ricochet Tier 4 Your projectiles gain +1 bounce
-25% Damage
110    
Robot Arm Tier 4 +6 Armor
+6 Engineering
-2 HP Regeneration
-2% Life Steal
90   Win a run with the Engineer
Sifd’s Relic Tier 4 +100% chance to instantly attract a material when its dropped 100 1  
Spider Tier 4 +12% Damage
+6% Attack Speed for every different weapon you have
-3% Dodge
-5 Harvesting
120   Win a run with the Gladiator
Torture Tier 4 +15 Max HP
Restore +4 HP per second. Cannot heal any other way.
110 1  
Wolf Helmet Tier 4 +10 Elemental Damage
+20 Luck
-5 Engineering
90    

Brotato Items Guide

Best Items to Use in Brotato

This section lists some of the coolest items that you should always use if you get them in the rotation at the end of a wave.

  • Alien Worm – Having an Alien Worm in your inventory will grant you + 2HP Regeneration with +3 Max HP so if you are looking to increase your health, this item is worth equipping.
  • Bat – If you are aiming to increase your Life Steal stat, having a Bat in your inventory is great because it gives you a 2% bonus to your Life Steal stat.
  • Dynamite – If you love blowing up stuff, equip Dynamite as it will increase the explosive damage by 15%.
  • Glasses – For Ranged Combat lovers, the Glasses are a must-have item because it will increase your range by +20.
  • Landmines – With this cool item equipped, a random landmine will equip in the map after every 12 seconds that deals massive explosive damage to everyone who comes in its blast zone.
  • Pocket Factory – Equipping a Pocket Factory will spawn a turret every time you destroy a tree. This means that you will not only get money and health but also a free turret every time you destroy a tree.
  • Adrenaline – Dodging does not mean that you are avoiding attacks only because with Adrenaline equipped, you will be restoring 5 health with every dodge if you get it right. This has a 50% chance. The item also increases your dodge by 5%.
  • Alloy – This Tier 3 item grants you bonuses to a lot of damage types such as +3 Melee Damage, +3 Ranged Damage, +3 Elemental Damage, +3 Engineering, +5% Crit Chance but it reduces your Dodge by 6%.
  • Giant Belt – One of the best items in Brotato, using a Giant Belt allows you to deal 10% of an enemy’s current health as bonus damage and 1% for bosses and elites.
  • Grind’s Magical Leaf – Another brilliant item, it grants + 3 Max HP, +1 HP Regeneration and +1% Life Steal at the end of every wave. All three bonuses are stackable so the further you progress in waves, the higher the benefits you get.
  • Regeneration Potion – With this equipped, your HP Regeneration will be doubled when your health drops below 50%. Also grants you +3 HP Regeneration

That is all for this guide. If you are looking for additional guides, check out our Brotato Beginner’s Guide and Upgrades Guide.

This concludes our Brotato Items Guide. If you want to add anything to this guide, feel free to use the comments section below.

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About the Author: Umair Khalid

Founder of GamesHedge, Umair enjoys a wide variety of video games ranging from RPGs to racing games. Currently busy with The Crew Motorfest and Way of the Hunter.

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