This Rocket Arena Characters Guide will show you all the characters and their abilities in the game. There are several different character sin Rocket Arena, and each come with their own set of abilities.
Abilities are divided into three categories. Each character has a primary, secondary, and special ability that can be used in the game during combat. Depending on the character, the abilities offer different effects on the opponent.
Rocket Arena Characters Guide
Below we have detailed all the character and their abilities.
Amphora
Amphora is a fast, frontline striker who can use her charged torpedos and homing mines for terrific combo potential. She may also transform into Hydro Form to chase down opponents and launch them out of the arena in a powerful cyclone.
Ability | Type | Detail |
Charged Torpedo | Primary | Hold to charge for increased speed and damage |
Hydro Form | Secondary | Morph into a pool of water. Reactivate to launch opponents skyward in a water cyclone |
Bouncy Mines | Special | Launch three bouncing and homing mines. |
Blastbeard
Blastbeard hits hard with heavy Cannonball and Anchor Rockets. His Shockwave can blast nearby opponents and even destroy their rockets. He is the hardest competitor to Megablast and thrives at mid-range combat and objective play.
Ability | Type | Detail |
Rocket Cannonball | Primary | Arcing and high impact cannonball |
Charged Anchor | Secondary | Charge and fire a hard-hitting Anchor rocket |
Shockwave | Special | Knock back nearby enemies and destroy incoming rockets |
Boone
Boone is a master of long range combat. His Megadon Scope allows him to attack with precision, or Zik can lend a wing to launch opponents skyward with his Vortex. Boone’s rockets can also ricochet, giving opponents few places to hide in the arena.
Ability | Type | Detail |
Blunderblast | Primary | Ricocheting short-range cluster shot |
Megadon Scope | Secondary | Scope in to fire a ricocheting sniper rocket |
Zik;s Vortex | Special | Fire a wind vortex that blasts Boone backwards and pushes opponents with tremendous force. |
Izell
Izell excels at finishing off weakened opponents and pressuring the opposing team. Additionally, her amazing mobility makes her an excellent competitor in objective modes like Rocketball.
Ability | Type | Detail |
Spear Rockets | Primary | Quick firing and short ranged rockets |
Bola Snare | Secondary | Pulls opponents towards you. The next Spear Rocket will home toward snared opponent for increased damage |
Jaaqua Charge | Special | Hold to aim before ferociously lunging forward |
Jayto
Jayto is a well-rounded competitor that balances offensive power with high mobility. Whenever his team is feeling pressured, he can instantly turn the momentum of a fight by supercharging his thruster suit to boost mobility and increase the blasting power of his Skypiercer Rockets.
Ability | Type | Detail |
Skypiercer Rockets | Primary | Fast and accurate single fire rockets |
Rocket Swarm | Secondary | Swarm of Mini-Rockets |
Thruster Suit | Special | Temporarily boost mobility and Skypiercer Rockets |
Kayi
Kayi is a nimble competitor who attacks with frozen precision, picking off her opponents with charged strikes from her crossbow. Her grappling hook allows her to traverse the spires of her home region and provides great mobility across the arenas of the Rocket Championship Tour.
Ability | Type | Detail |
Charged Bolt | Primary | Precise bolt which can be charged to shoot faster and further |
Snow Globe | Secondary | Deploy a Snow Globe that slows incoming rockets. Charged Bolt shots from inside the Globe faster and hit harder |
Grapple Hook | Special | Grapple to nearby surfaces or damage enemies by hitting them directly. |
Mysteen
Mysteen is a powerful wielder of magic, and she has more than one trick up her sleeve. Using her spells, she can conjure a shield that blocks all incoming opponent projectiles.
Ability | Type | Detail |
Card Rockets | Primary | Accurate single shot rockets where every third consecutive attack will fire a 3 round burst |
Mirror Shield | Secondary | Conjure a shield to block incoming rockets |
Phantasm | Special | Materialize a Mysteen double. Reactivate to swap places with it. |
Plink
Plink is a short-range skirmisher who closes the distance between his opponents with a thrown teleporter, perfect for his preferred hit and run playstyle. He excels at getting behind enemy lines and attacking his opponents’ backsides. His small stature and high mobility make him a difficult target to hit. However, these traits are crucial to Plink’s survivability as he is one of the easiest competitors to Megablast.
Ability | Type | Detail |
Scrap Rockets | Primary | Short ranged and rapid fire homing rockets |
Boomerang | Secondary | Ricochets off walls before returning |
Skedaddle Ball | Special | Thrown teleporter. Reactivate to teleport to its location and damage nearby opponents |
Rev
Rec is an aggressive competitor, who rushes down her opponents with a hoverboard. She boasts extreme mobility, making her an excellent offensive, front-line tool for most team compositions. Rev’s risky close range playstyle can often put her in harm’s way, but there’s no competitor in the Tour more effective at putting pressure on their opponents.
Ability | Type | Detail |
Double Whammy | Primary | Rapid fire explosive projectiles alternating between the weapon’s twin barrels |
Mag Mines | Secondary | Lob mines that attack to any surface or opponent |
Shatter Slam | Special | Activate Shatterboard flight. Kick opponents with your board attack |
Topnotch
Topnotch excels at long range aerial bombardment, zoning opponents and supporting allies from afar. He can also cook his primary grenades and detonate them remotely for increased precision.
Ability | Type | Detail |
Bouncing Beauty | Primary | Bouncing Grenade. Hold delay to detonation |
Artillery Salute | Secondary | Call down a cascading artillery line |
Zephyr Strike | Special | Lock-on and initiate a giant rocket strike. |
This concludes our Rocket Arena Characters Guide. Post your comments below.