State of Decay Studio Founder Announces New Studio Possibility Space

Possibility Space

Founder of State of Decay Studio Undead Labs, Jeff Strain has just announced a new distributed game development studio called Possibility Space. The studio brings industry veterans from Double Fine, Electronic Arts, Magic Leap, Oculus, Ubisoft, VICE, Valve, ArenaNet and more.

Possibility Space is said to be built around an innovative model, where game developers can create shared human experiences in an ambitious, physically distributed studio,

Along with Jeff Strain, the studio also has the following experienced industry veterans:

  • Jane Ng (Campo Santo, Valve) is Possibility Space’s Visual Director
  • Austin Walker (Waypoint Media, Friends at the Table podcast) is IP Director
  • Liz England (Ubisoft, Insomniac) is Simulation and Narrative Systems Director
  • Richard Foge (Undead Labs, ProbablyMonsters) joins as Design Director
  • Brandon Dillon (Oculus, Double Fine) is VP of Engineering
  • Leah Rivera (Undead Labs, ArenaNet) is Senior Narrative Systems Designer
  • Brian Jennings (NZXR, Magic Leap) is Technical Design Director
  • Charles Randall (Ubisoft, BioWare)
  • Erica Tam (Electronic Arts, Oculus) joins as Senior Gameplay Engineers

Possibility Space Founder Jeff Strain had this to say,

We felt this was the right time to create something new–a studio built from the ground up to embrace evolving needs and perspectives for both players and developers. Like many others, the past year and a half has been a fraught time for me. While I am grateful that my family is safe, the anxiety, fear, and isolation of the last 18 months has been almost unbearable at times. That fear and isolation was the catalyst for Possibility Space, a modern kind of game studio, where we are creating a joyful game that’s been my dream for many years. I’m delighted and grateful for the team that has chosen to share in this vision and bring it life.

The studio is based in New Orleans, Louisiana, but is drawing talent from all around the world by allowing developers to live and work wherever they want.

Brandon Dillon, who is now the technical director at Possibility, has previously worked as the product management director at Oculus VR and the technical director for Grim Fandago Remastered at Double Fine Productions is one of the members of the team. Dillon had this to say,

Turning the page on a new chapter can be scary, especially with all the uncertainty in the world these days. I personally made the decision to join Possibility Space to help build an organization that truly wants every employee to have a whole, healthy life away from work, and which supports and emphasizes community service and outreach no matter where we are based. Now I don’t have to compromise between where my family and I make our lives and making world-class games.

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About the Author: Salik Shah

An ardent lover for first-person shooter games, Salik has been part of GamesHedge all through its journey. His love for competitive gaming started with Counter-Strike and Call of Duty, and now can be seen lurking in Valorant and Rainbow Six: Siege.

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