Baldur’s Gate 3 Patch 4: Nature’s Power to Bring New Druid Class, Changes and More Features

Baldur’s Gate 3 Patch 4: Nature’s Power

Larian Studios has just revealed the Baldur’s Gate 3 Patch 4: Nature’s Power which includes a new Druid class in the game, while a number of changes and features are to come into the game.

The patch update announced at the Panel from Hell livestream, where the developer revealed the fourth major update called Nature’s Power.

The Druid Class will come with 30 spells and abilities, which include Wild Shape. Adding in the new class meant that new dialogue and voice over had to be recorded to add the same deep level of narrative interactivity that the game already offers. This includes other classes that are Humans, Elves, Half-Elves, Halflings, Dwarves, Tieflings, Drow, etc.

Baldur’s Gate 3 Patch 4: Nature’s Power

Moving on to what make the Druids special, with the power of wilderness in their hands, they can transform their shape in order to adapt to different situations. Crunch bones and slam into enemies as a Dire Wolf or Polar Bear. If that is not for you, you can spin your silken thread over the environment as a Spider. Soar above Faerun as a Raven. Sneak into hostile spaces unnoticed as a Cat. Burrow under the earth and ambush opponents as a Badger.

There are 8 shapes that are currently 8 shapes that will be available to play as in the Druid Class. These include Deep Rothé, Cat, Raven, Dire Wolf, Badger, Spider, Polar Bear, and Aberrant.. Larian also detailed that NPC’s will react to your animal form in a procedural way. If a bear is blocking your way, turn into a bear and speak in your own language.

Other big changes in the Baldur’s Gate 3 Patch 4: Nature’s Power include:

  • Optional Loaded Dice: This optional change helps smooth out the extremes of the bell curve. It retains the core elements of RNG, ensuring a player can no longer be unlucky or super lucky with several dice rolls in a row. The system also runs in two parts. Dice rolls in dialogue are different to those in combat, and this change only impacts the d20. Not damage rolls.
  • Speak with dead and polished cinematics: Cinematics in special cases like Speak with Dead have made huge improvements along with the ability to join conversations as an animal. The patch also adds improved animations with the Druids in the Grove as they cast spells and use their abilities. Major improvements have been made both in animation and lighting, which… though not obvious in this paragraph of text, look really neat in the game. Channel your imagination.
  • Multiplayer: Those embarking on their adventure together with friends can now see other players Equipment, Spells, Inventory and Character Sheets. As well as the ability to take and place items to and from. There is no lock function – that will come in a future patch. Your friends could for example steal your items, because there’s no lock function yet, but there’s no rush, because they’re your friends. They wouldn’t do that to you, would they?
  • Quality of life: A series of much-requested features have been implemented. Players can now target friends and enemies with spells and equipment by clicking on their portraits. As an alternative to trying to click on a character in the world, players can now easily select and attack whoever they want from the UI. We also added a flee button for the errr… tacticians among us. And using torches has never been easier thanks to the long-awaited addition of the torch button!
  • Improved Cinematics: Narrative cinematics have been given a new lease of life thanks to a fresh lighting pass, resulting in some truly spectacular sequences in which the story of BG3 is told.

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About the Author: Salik Shah

An ardent lover for first-person shooter games, Salik has been part of GamesHedge all through its journey. His love for competitive gaming started with Counter-Strike and Call of Duty, and now can be seen lurking in Valorant and Rainbow Six: Siege.

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