Augments are special upgrades and modifiers you can research and attach to your Perk-a-Colas, Ammo Mods, and Field Upgrades in Call of Duty: Black Ops 7 Zombies. Once you reach Level 11, you can research these Augments. After researching them, you can equip Augments to improve your perks and equipment performance in-game. You should also know that the augment research carries over from Call of Duty: Black Ops 6, so anything you have researched earlier does not need to be researched again for this game. This Call of Duty: Black Ops 7 Zombies Augments Guide lists all 192 Augments available for research in the game.
All Research Augments in Call of Duty: Black Ops 7 Zombies
There are three research augments in the game:
Perk-a-Cola
Ammo Mod
Field Upgrade
PERK-A-COLA Augments:
There is a total of 96 augments in Perk-a-Cola which are detailed below:
Jugger-Nog Augments
Augment
Description
Major/Minor Augment
Retaliation
You deal extra damage when your health gets low.
Minor
Probiotic
Jugger-Nog gives you a higher maximum health.
Major
Hardened Plates
Your armor plates reduce more incoming damage.
Minor
Turtle Shell
Damage from behind is fully blocked by armor, and your front damage reduction also improves.
Major
Durable Plates
Your armor lasts a bit longer.
Minor
Reactive Armor
When an armor plate breaks, nearby normal enemies get stunned briefly.
Major
Shake it Off
Sometimes incoming damage is heavily reduced.
Minor
Iron Core
Your total health increases when you lose all armor plates.
Major
Stamin-Up Augments
Augment
Description
Major/Minor Augment
Hard Target
You take less projectile damage while using Tactical Sprint.
Minor
Free Faller
You no longer take fall damage from heights.
Major
Quarterback
You can use equipment while sprinting.
Minor
Dasher
Your Tactical Sprint lasts longer.
Major
Hot Foot
Killing enemies with equipment briefly boosts your speed.
Minor
Stalker
You move faster while aiming.
Major
Footwork
You sprint faster non-forward.
Minor
Guns Up
You can fire your weapon while sprinting.
Major
Speed Cola Augments
Augment
Description
Major/Minor Augments
Speedy Roulette
The Mystery Box chooses much faster.
Minor
Supercharged
Field Upgrades recharge a little quicker.
Major
Quick Swap
You can switch weapons faster.
Minor
Classic Formula
Your reload speed becomes even quicker.
Major
Fast Pitcher
You can now place equipment faster.
Minor
Phantom Reload
Your magazines slowly refill on their own time.
Major
Prestidigitation
You can reload with a chance to not consume any stored ammo.
Minor
Ammo Surge
You get a temporary speed boost when you start reloading.
Major
Deadshot Daiquiri Augments
Augment
Description
Major/Minor Augments
Dead Break
Your attacks deal more damage to enemy armor pieces.
Minor
Dead Head
Your critical damage bonus becomes even higher.
Major
Dead Draw
Your hip-fire spread becomes low.
Minor
Dead First
If an enemy is at full health, your critical shot deals double damage.
Major
Dead Set
Your gun shakes and moves less during advanced movement, and sprint-out becomes quicker.
Minor
Dead Again
Critical hits sometimes add a bullet back to your magazine.
Major
Dead Heat
Point-blank kills briefly increase your movement speed.
Minor
Dead Point
Bullets deal extra damage to very close enemies (Point-blank)
Major
Quick Revive Augments
Augment
Description
Major/Minor Augments
Swift Recovery
Reviving someone temporarily boosts both players’ movement speed.
Minor
EMT
When you revive someone, they keep all perks shown on their bleed-out bar.
Major
Karmic Return
Reviving a teammate fully heals you.
Minor
Equivalent Exchange
If you are downed with Quick Revive, killing an enemy revives you up to 3 times.
Major
Slow Death
You stay in the last stand for a longer time.
Minor
Dying Wish
Lethal damage leaves you at 1 HP and provides immunity for 2 seconds. Removes Quick Revive after use up to 3 times.
Major
Emergency Medical Kit
You can craft up to four Self-Revive Kits.
Minor
Adrenaline Rush
Killing a Special or Elite enemy starts your health regeneration.
Major
Elemental Pop Augments
Augment
Description
Major/Minor Augments
Vulnera Bean
You deal more damage to enemies that are weak to certain elements.
Minor
Citrus Focus
If your gun already has an Ammo Mod, Elemental Pop will only trigger that exact one.
Major
Pineapple Blast
Your equipment can also trigger a random Ammo Mod effect.
Minor
Imperil Peach
Enemies that hit you might activate a random Ammo Mod on themselves.
Major
Chill Berry
All Ammo Mod cooldowns become a bit shorter.
Minor
Electric Cherry
Reloading releases an electric shock that stuns and damages enemies around you. The emptier the mag, the stronger the blast.
Major
Refresh Mint
Killing a Special or Elite enemy using its elemental weakness fully resets your Elemental Pop cooldown.
Minor
Rainbow Pop
Your Ammo Mod guns deal the elemental type that the enemy is weak to.
Major
PhD Flopper Augments
Augment
Description
Major/Minor Augments
Environmentalist
While sliding, you’re protected from environmental damage.
Minor
Gravity MD
You create explosions just from falling.
Major
EOD Technician
Your explosions require less height or distance.
Minor
DR Ram
Sprinting into normal enemies knocks them down and deals damage. Works with Tactical Sprint too.
Major
Tribologist
You slide farther and faster.
Minor
PhD Slider
Sliding into enemies creates explosions when you hit them.
Major
Stuntman
Wall jumping creates a small explosion.
Minor
Double Whammy
After your main explosion, a second one goes off shortly.
Major
Melee Macchiato Augments
Augment
Description
Major/Minor Augments
Stick ‘n Move
After a melee hit, you move backward faster.
Minor
Expresso
All melee attacks are a bit faster.
Major
Strength Training
Your punch can one-hit normal enemies for more rounds.
Minor
Vampiric Extraction
A small amount of health is restrored on using melee.
Major
Mugging
Melee kills reload part of your weapon.
Minor
Triple Shot
Your punch can hit more than one enemy at a time.
Major
Barista Brawl
You earn extra Essence from melee kills.
Minor
Mocha Maul
Your punch is replaced with your dedicated melee weapon.
Major
Vulture Aid Augments
Augment
Description
Major/Minor Augments
Condor’s Reach
You automatically pick up loot from farther away.
Minor
Fetid Upgrad-aid
When zombies die, they may create a gas cloud that charges your Field Upgrade.
Major
Carrion Luggage
Critical kills may drop extra salvage.
Minor
Smell of Death
Dying zombies may leave a gas cloud that hides you while standing in it.
Major
Picky Eater
Zombies have a higher chance to drop your current equipment when they die.
Minor
Parting Gift
Ammo drops from Vulture Aid give more ammo to Wonder Weapons.
Major
Extra Serving
Killing Special and Elite zombies can drop a Large Essence Vial.
Minor
Armor-matic
Picking up an Armor Plate auto-applies it instantly.
Major
Double Tap Augments
Augment
Description
Major/Minor Augments
Double Time
Your fire rate bonus becomes stronger.
Minor
Double Jeopardy
Low-health normal zombies may instantly die when shot.
Major
Double or Nothing
Bullets might deal double damage, or no damage at all.
Minor
Double Standard
All non-critical shots do double damage, bullet weapons only.
Major
Double Play
Killing two zombies quickly might return two bullets to your mag.
Minor
Double Impact
Hitting the same enemy twice quickly deals extra damage.
Major
Double Down
Bullet weapons get better penetration through zombies.
Minor
Double Dealer
Every fourth bullet you fire deals double damage.
Major
Death Perception Augments
Augment
Description
Major/Minor Augments
Bird’s Eye View
Your minimap scans more often.
Minor
Treasure Hunter
You can spot hidden items from containers or elite kills more easily.
Major
Extra Charge
You find extra Essence in more spots.
Minor
Death Stars
Elemental weakness hits can instantly kill low-health enemies.
Major
Further Insight
Your detection radius becomes larger.
Minor
Critical Eye
Small chance for regular shots to count as critical shots.
Major
Hidden Gems
You can now see loot through Death Perception.
Minor
Sixth Sense
You see enemies behind you and take less damage from back attacks.
Major
Wisp Tea Augments
Augment
Description
Major/Minor Augments
Extension
Your Wisp stays active for a longer time.
Minor
Mask of Wrath
The Demon Wisp deals more damage.
Major
Haste
The cooldown before you can summon another Wisp is shorter.
Minor
Mask of Salvation
The Fox Wisp can revive you up to 3 times per match.
Major
Zombie Sitter
The Wisp distracts the last zombie and avoids killing it until the round ends.
Minor
Mask of Distraction
The Monkey lures enemies and deals area damage.
Major
Fetcher
The Wisp automatically collects items and power-ups for you except the Nuke.
Minor
Mask of Benevolence
The Maiden Wisp doesn’t attack but heals you over time.
Major
Ammo Mod Augments:
There is a total of 48 Ammo Mod Augments detailed below:
Brain Rot Augments
Augment
Description
Major/Minor
Extension – Brain Rot
Increases how long enemies stay Brain-rotted.
Minor Augment
Plague
Charmed enemies have a chance to infect and convert others too.
Major Augment
Haste – Brain Rot
Lowers the cooldown so Brain Rot activates sooner.
Minor Augment
Pheromone
Charmed zombies distract nearby normal and special enemies briefly.
Major Augment
Explosive
When Brain Rot ends, the charmed zombie explodes and deals toxic damage.
Minor Augment
Big Game – Brain Rot
Allows Brain Rot to charm elite enemies.
Major Augment
Super Serum
Boosts the damage dealt by charmed enemies.
Minor Augment
Caustic Fumes
Charmed enemies release toxic damage around them.
Major Augment
Cryo Freeze Augments
Augment
Description
Major/Minor
Extension – Cryo Freeze
Increases how long enemies stay slowed.
Minor Augment
Big Game – Cryo Freeze
Cryo Freeze can affect elite enemies.
Major Augment
Freezer Burn
Slightly boosts your damage against frozen enemies.
Minor Augment
Ice Cloud
Enemies killed while frozen may leave behind a slowing ice cloud.
Major Augment
Liquid Nitrogen
Greatly increases the chance for Cryo Freeze to trigger.
Minor Augment
Frozen Stuff
Fully freezes enemies in place.
Major Augment
Thermal Shock
Enemies take damage when the freeze wears off.
Minor Augment
Cold Company
Cryo Freeze can activate on multiple enemies at once.
Major Augment
Dead Wire Augments
Augment
Description
Major/Minor
High Voltage
Increases Dead Wire’s damage.
Minor Augment
Chain Lightning
Stunned enemies can pass the stun to others.
Major Augment
Haste – Dead Wire
Reduces Dead Wire’s cooldown.
Minor Augment
Big Game – Dead Wire
Allows Dead Wire to stun elite enemies.
Major Augment
Extension – Dead Wire
Extends the stun duration and the time the electric field stays active.
Minor Augment
Lightning Strike
A lightning bolt hits from above, stunning all normal and special enemies nearby.
Major Augment
Aftershock
Stunned enemies may trigger extra shocks to nearby targets.
Minor Augment
Ball Lightning
Activating Dead Wire launches an electric orb that damages enemies around it.
Major Augment
Napalm Burst Augments
Augment
Description
Major/Minor
Extension – Napalm Burst
Makes the burning effect last longer.
Minor Augment
Big Game – Napalm Burst
Napalm Burst can ignite elite enemies.
Major Augment
Incendiary
Each burn tick has a chance to spread fire to another nearby zombie.
Minor Augment
Thermite
Increases overall burn damage.
Major Augment
Contact Burn
Boosts the initial burst of burn damage.
Minor Augment
Firebomb
Burning enemies explode on death, spreading fire even further.
Major Augment
Backdraft
Expands the activation radius for Napalm Burst.
Minor Augment
Petroleum
Napalm Burst leaves a fire pool on the ground.
Major Augment
Shadow Rift Augments
Augment
Description
Major/Minor
Haste – Shadow Rift
Reduces Shadow Rift’s cooldown.
Minor Augment
Big Game – Shadow Rift
Lets Shadow Rift activate on elite enemies.
Major Augment
Targeted
Dropped enemies fall onto other zombies for extra impact.
Minor Augment
Topple Danger
Warps one enemy and causes it to damage others with shadow energy.
Major Augment
Supermassive
Increases the singularity’s kill radius, allowing it to take out more enemies.
Minor Augment
Explosive Rain
Enemies dropped from portals explode when they hit the ground.
Major Augment
Ammo Theorem
Teleported enemies add extra ammo directly to your magazine.
Minor Augment
Gravity Well
Turns Shadow Rift into a black hole that pulls in enemies, then teleports survivors away.
Major Augment
Fire Works Augments
Augment
Description
Major/Minor
Starlight
Increases the number of flares fired.
Minor Augment
Big Game
Fire Works can activate on elite enemies, creating a larger effect.
Major Augment
Big Bang
Flares deal extra damage to special and elite enemies.
Minor Augment
Starburst
Fire Works explodes instantly, sending flares in all directions.
Major Augment
High Yield
Increases the area of effect for Fire Works.
Minor Augment
Weeping Willow
Flares drop to the ground instead of targeting enemies and explode for a while.
Major Augment
Short Fuse
Decreases Fire Works’ cooldown.
Minor Augment
Fire Wheel
Creates two spinning fire wheels that damage enemies around you.
Major Augment
Field Upgrade Augments in Call of Duty: Black Ops 7
There is a total of 48 Field Upgrade Augments detailed below:
Energy Mine Augments
Augment
Description
Major/Minor
Frequency Boost
Increases how many times the mine can detonate and how long it stays active.
Minor Augment
Scatter
After the first explosion, the mine splits into three smaller mines that each detonate once.
Major Augment
Extra Charge
Adds one extra Energy Mine charge.
Minor Augment
Turret
Deploys a turret instead of a mine; it shoots the closest enemy.
Major Augment
Siren
The Energy Mine attracts normal enemies for a short time.
Minor Augment
Carousel
Three Energy Mines float around you and explode when an enemy gets close.
Major Augment
Recycle
Allows you to recycle a placed mine to gain Field Upgrade charge.
Minor Augment
Smart Mine
Mine detonates more times and waits for multiple enemies before each blast.
Major Augment
Frenzied Guard Augments
Augment
Description
Major/Minor
Repair Boost
Restores more armor each time you get a kill.
Minor Augment
Phalanx
Teammates near you also repair armor when they get kills.
Major Augment
Extension – Frenzied Guard
Extends Frenzied Guard’s duration.
Minor Augment
Retribution
Activating Frenzied Guard triggers an explosion; normal enemies that hit you take damage and get knocked down.
Major Augment
Rally
Fully repairs the armor of teammates nearby when activated.
Minor Augment
Frenzy Fire
While Frenzied, ammo is taken directly from stock.
Major Augment
Dual Layer
Increases armor durability while Frenzied Guard is active.
Minor Augment
Fists of Frenzy
While Frenzied, your punches deal damage.
Major Augment
Dark Flare Augments
Augment
Description
Major/Minor
Broad Beam
Greatly increases the size of the Dark Flare beam.
Minor Augment
Extension – Dark Flare
Significantly extends the duration of Dark Flare.
Major Augment
Heavy Shadow
Enemies hit by the beam are slowed.
Minor Augment
Supernova
Replaces the beam with a sphere that damages enemies, then explodes when the time ends.
Major Augment
Extra Charge
Adds one Dark Flare charge.
Minor Augment
Dark Pact
The beam can heal or revive teammates on contact.
Major Augment
Dusk Flame
Enemies hit by the beam take extra Shadow damage over time.
Minor Augment
Muzzle Blast
The beam also do extra damage in a cone.
Major Augment
Healing Aura Augments
Augment
Description
Major/Minor
Inner Strength
Gives affected players a temporary damage boost.
Minor Augment
Resilience
Reduces healing delay and increases regeneration rate for all affected.
Major Augment
Protection
Players healed gain slight damage reduction for a short time.
Minor Augment
Enduring Radiance
Healing beams continue briefly.
Major Augment
Stoic Presence
Stuns special and elite enemies and knocks down normal ones when activated.
Minor Augment
Persistence
Revived teammates keep all perks stored in their bleed-out bar.
Major Augment
Cornucopia
Grants affected players an overcharge to their health.
Minor Augment
Necromancer
Healing Aura can now revive players who are fully dead.
Major Augment
Aether Shroud Augments
Augment
Description
Major/Minor
Instant Reload
Instantly reloads your current weapon when activated.
Minor Augment
Group Shroud
Nearby teammates are cloaked with you.
Major Augment
Extra Charge
Increases the number of Aether Shroud charges.
Minor Augment
Burst Dash
Warp forward and kill all normal enemies in your path.
Major Augment
Extension
Lengthens the duration of Aether Shroud.
Minor Augment
Void Sheath
Switch to your melee weapon, powered with Dark Aether. Kills extend Shroud duration.
Major Augment
Impulse
Deals Shadow damage on activation and boosts movement speed during Shroud.
Minor Augment
Afterimage
Creates a Dark Aether clone to distract enemies.
Major Augment
Toxic Growth Augments
Augment
Description
Major/Minor
Ankle Shredder
Enemies walking through the growth are slowed even more.
Minor Augment
Urticant
Expands the area of Toxic Growth; enemies stay slowed even after leaving the zone.
Major Augment
Green Thumb
Greatly increases the health of the Toxic Growth.
Minor Augment
Cordyception
The first enemy whether Normal or Special becomes tangled and charmed, attacking others that enter.
Major Augment
Extra Charge
Grants one additional Toxic Growth charge.
Minor Augment
Pollination
Enemies killed by the growth explode, dealing Toxic damage and slowing surrounding enemies.
Major Augment
Plant Food
Enemies killed by Toxic Growth may drop healing fruit.
Minor Augment
Zoochory
The first enemy that walks in becomes the new Toxic Growth.
Major Augment
That is all for this guide. Additional Black Ops 7 Zombies guides are linked below:
This concludes our Call of Duty: Black Ops 7 Zombies Augments Guide. If you want to add anything to this guide, feel free to use the comments section below.
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