Call of Duty: Black Ops 7 Zombies Augments Guide – All Augments, Categories

Call of Duty: Black Ops 7 Zombies Augments Guide

Augments are special upgrades and modifiers you can research and attach to your Perk-a-Colas, Ammo Mods, and Field Upgrades in Call of Duty: Black Ops 7 Zombies. Once you reach Level 11, you can research these Augments. After researching them, you can equip Augments to improve your perks and equipment performance in-game. You should also know that the augment research carries over from Call of Duty: Black Ops 6, so anything you have researched earlier does not need to be researched again for this game. This Call of Duty: Black Ops 7 Zombies Augments Guide lists all 192 Augments available for research in the game.

All Research Augments in Call of Duty: Black Ops 7 Zombies

There are three research augments in the game:

  • Perk-a-Cola
  • Ammo Mod
  • Field Upgrade

PERK-A-COLA Augments:

There is a total of 96 augments in Perk-a-Cola which are detailed below:

Jugger-Nog Augments

Augment Description Major/Minor Augment
Retaliation You deal extra damage when your health gets low. Minor
Probiotic Jugger-Nog gives you a higher maximum health. Major
Hardened Plates Your armor plates reduce more incoming damage. Minor
Turtle Shell Damage from behind is fully blocked by armor, and your front damage reduction also improves. Major
Durable Plates Your armor lasts a bit longer. Minor
Reactive Armor When an armor plate breaks, nearby normal enemies get stunned briefly. Major
Shake it Off Sometimes incoming damage is heavily reduced. Minor
Iron Core Your total health increases when you lose all armor plates. Major

Stamin-Up Augments

Augment Description Major/Minor Augment
Hard Target You take less projectile damage while using Tactical Sprint. Minor
Free Faller You no longer take fall damage from heights. Major
Quarterback You can use equipment while sprinting. Minor
Dasher Your Tactical Sprint lasts longer. Major
Hot Foot Killing enemies with equipment briefly boosts your speed. Minor
Stalker You move faster while aiming. Major
Footwork You sprint faster non-forward. Minor
Guns Up You can fire your weapon while sprinting. Major

Speed Cola Augments

Augment Description Major/Minor Augments
Speedy Roulette The Mystery Box chooses much faster. Minor
Supercharged Field Upgrades recharge a little quicker. Major
Quick Swap You can switch weapons faster. Minor
Classic Formula Your reload speed becomes even quicker. Major
Fast Pitcher You can now place equipment faster. Minor
Phantom Reload Your magazines slowly refill on their own time. Major
Prestidigitation You can reload with a chance to not consume any stored ammo. Minor
Ammo Surge You get a temporary speed boost when you start reloading. Major

Deadshot Daiquiri Augments

Augment Description Major/Minor Augments
Dead Break Your attacks deal more damage to enemy armor pieces. Minor
Dead Head Your critical damage bonus becomes even higher. Major
Dead Draw Your hip-fire spread becomes low. Minor
Dead First If an enemy is at full health, your critical shot deals double damage. Major
Dead Set Your gun shakes and moves less during advanced movement, and sprint-out becomes quicker. Minor
Dead Again Critical hits sometimes add a bullet back to your magazine. Major
Dead Heat Point-blank kills briefly increase your movement speed. Minor
Dead Point Bullets deal extra damage to very close enemies (Point-blank) Major

Quick Revive Augments

Augment Description Major/Minor Augments
Swift Recovery Reviving someone temporarily boosts both players’ movement speed. Minor
EMT When you revive someone, they keep all perks shown on their bleed-out bar. Major
Karmic Return Reviving a teammate fully heals you. Minor
Equivalent Exchange If you are downed with Quick Revive, killing an enemy revives you up to 3 times. Major
Slow Death You stay in the last stand for a longer time. Minor
Dying Wish Lethal damage leaves you at 1 HP and provides immunity for 2 seconds. Removes Quick Revive after use up to 3 times. Major
Emergency Medical Kit You can craft up to four Self-Revive Kits. Minor
Adrenaline Rush Killing a Special or Elite enemy starts your health regeneration. Major

Elemental Pop Augments

Augment Description Major/Minor Augments
Vulnera Bean You deal more damage to enemies that are weak to certain elements. Minor
Citrus Focus If your gun already has an Ammo Mod, Elemental Pop will only trigger that exact one. Major
Pineapple Blast Your equipment can also trigger a random Ammo Mod effect. Minor
Imperil Peach Enemies that hit you might activate a random Ammo Mod on themselves. Major
Chill Berry All Ammo Mod cooldowns become a bit shorter. Minor
Electric Cherry Reloading releases an electric shock that stuns and damages enemies around you. The emptier the mag, the stronger the blast. Major
Refresh Mint Killing a Special or Elite enemy using its elemental weakness fully resets your Elemental Pop cooldown. Minor
Rainbow Pop Your Ammo Mod guns deal the elemental type that the enemy is weak to. Major

PhD Flopper Augments

Augment Description Major/Minor Augments
Environmentalist While sliding, you’re protected from environmental damage. Minor
Gravity MD You create explosions just from falling. Major
EOD Technician Your explosions require less height or distance. Minor
DR Ram Sprinting into normal enemies knocks them down and deals damage. Works with Tactical Sprint too. Major
Tribologist You slide farther and faster. Minor
PhD Slider Sliding into enemies creates explosions when you hit them. Major
Stuntman Wall jumping creates a small explosion. Minor
Double Whammy After your main explosion, a second one goes off shortly. Major

Melee Macchiato Augments

Augment Description Major/Minor Augments
Stick ‘n Move After a melee hit, you move backward faster. Minor
Expresso All melee attacks are a bit faster. Major
Strength Training Your punch can one-hit normal enemies for more rounds. Minor
Vampiric Extraction A small amount of health is restrored on using melee. Major
Mugging Melee kills reload part of your weapon. Minor
Triple Shot Your punch can hit more than one enemy at a time. Major
Barista Brawl You earn extra Essence from melee kills. Minor
Mocha Maul Your punch is replaced with your dedicated melee weapon. Major

Vulture Aid Augments

Augment Description Major/Minor Augments
Condor’s Reach You automatically pick up loot from farther away. Minor
Fetid Upgrad-aid When zombies die, they may create a gas cloud that charges your Field Upgrade. Major
Carrion Luggage Critical kills may drop extra salvage. Minor
Smell of Death Dying zombies may leave a gas cloud that hides you while standing in it. Major
Picky Eater Zombies have a higher chance to drop your current equipment when they die. Minor
Parting Gift Ammo drops from Vulture Aid give more ammo to Wonder Weapons. Major
Extra Serving Killing Special and Elite zombies can drop a Large Essence Vial. Minor
Armor-matic Picking up an Armor Plate auto-applies it instantly. Major

Double Tap Augments

Augment Description Major/Minor Augments
Double Time Your fire rate bonus becomes stronger. Minor
Double Jeopardy Low-health normal zombies may instantly die when shot. Major
Double or Nothing Bullets might deal double damage, or no damage at all. Minor
Double Standard All non-critical shots do double damage, bullet weapons only. Major
Double Play Killing two zombies quickly might return two bullets to your mag. Minor
Double Impact Hitting the same enemy twice quickly deals extra damage. Major
Double Down Bullet weapons get better penetration through zombies. Minor
Double Dealer Every fourth bullet you fire deals double damage. Major

Death Perception Augments

Augment Description Major/Minor Augments
Bird’s Eye View Your minimap scans more often. Minor
Treasure Hunter You can spot hidden items from containers or elite kills more easily. Major
Extra Charge You find extra Essence in more spots. Minor
Death Stars Elemental weakness hits can instantly kill low-health enemies. Major
Further Insight Your detection radius becomes larger. Minor
Critical Eye Small chance for regular shots to count as critical shots. Major
Hidden Gems You can now see loot through Death Perception. Minor
Sixth Sense You see enemies behind you and take less damage from back attacks. Major

Wisp Tea Augments

Augment Description Major/Minor Augments
Extension Your Wisp stays active for a longer time. Minor
Mask of Wrath The Demon Wisp deals more damage. Major
Haste The cooldown before you can summon another Wisp is shorter. Minor
Mask of Salvation The Fox Wisp can revive you up to 3 times per match. Major
Zombie Sitter The Wisp distracts the last zombie and avoids killing it until the round ends. Minor
Mask of Distraction The Monkey lures enemies and deals area damage. Major
Fetcher The Wisp automatically collects items and power-ups for you except the Nuke. Minor
Mask of Benevolence The Maiden Wisp doesn’t attack but heals you over time. Major

Ammo Mod Augments:

There is a total of 48 Ammo Mod Augments detailed below:

Brain Rot Augments

Augment Description Major/Minor
Extension – Brain Rot Increases how long enemies stay Brain-rotted. Minor Augment
Plague Charmed enemies have a chance to infect and convert others too. Major Augment
Haste – Brain Rot Lowers the cooldown so Brain Rot activates sooner. Minor Augment
Pheromone Charmed zombies distract nearby normal and special enemies briefly. Major Augment
Explosive When Brain Rot ends, the charmed zombie explodes and deals toxic damage. Minor Augment
Big Game – Brain Rot Allows Brain Rot to charm elite enemies. Major Augment
Super Serum Boosts the damage dealt by charmed enemies. Minor Augment
Caustic Fumes Charmed enemies release toxic damage around them. Major Augment

Cryo Freeze Augments

Augment Description Major/Minor
Extension – Cryo Freeze Increases how long enemies stay slowed. Minor Augment
Big Game – Cryo Freeze Cryo Freeze can affect elite enemies. Major Augment
Freezer Burn Slightly boosts your damage against frozen enemies. Minor Augment
Ice Cloud Enemies killed while frozen may leave behind a slowing ice cloud. Major Augment
Liquid Nitrogen Greatly increases the chance for Cryo Freeze to trigger. Minor Augment
Frozen Stuff Fully freezes enemies in place. Major Augment
Thermal Shock Enemies take damage when the freeze wears off. Minor Augment
Cold Company Cryo Freeze can activate on multiple enemies at once. Major Augment

Dead Wire Augments

Augment Description Major/Minor
High Voltage Increases Dead Wire’s damage. Minor Augment
Chain Lightning Stunned enemies can pass the stun to others. Major Augment
Haste – Dead Wire Reduces Dead Wire’s cooldown. Minor Augment
Big Game – Dead Wire Allows Dead Wire to stun elite enemies. Major Augment
Extension – Dead Wire Extends the stun duration and the time the electric field stays active. Minor Augment
Lightning Strike A lightning bolt hits from above, stunning all normal and special enemies nearby. Major Augment
Aftershock Stunned enemies may trigger extra shocks to nearby targets. Minor Augment
Ball Lightning Activating Dead Wire launches an electric orb that damages enemies around it. Major Augment

Napalm Burst Augments

Augment Description Major/Minor
Extension – Napalm Burst Makes the burning effect last longer. Minor Augment
Big Game – Napalm Burst Napalm Burst can ignite elite enemies. Major Augment
Incendiary Each burn tick has a chance to spread fire to another nearby zombie. Minor Augment
Thermite Increases overall burn damage. Major Augment
Contact Burn Boosts the initial burst of burn damage. Minor Augment
Firebomb Burning enemies explode on death, spreading fire even further. Major Augment
Backdraft Expands the activation radius for Napalm Burst. Minor Augment
Petroleum Napalm Burst leaves a fire pool on the ground. Major Augment

Shadow Rift Augments

Augment Description Major/Minor
Haste – Shadow Rift Reduces Shadow Rift’s cooldown. Minor Augment
Big Game – Shadow Rift Lets Shadow Rift activate on elite enemies. Major Augment
Targeted Dropped enemies fall onto other zombies for extra impact. Minor Augment
Topple Danger Warps one enemy and causes it to damage others with shadow energy. Major Augment
Supermassive Increases the singularity’s kill radius, allowing it to take out more enemies. Minor Augment
Explosive Rain Enemies dropped from portals explode when they hit the ground. Major Augment
Ammo Theorem Teleported enemies add extra ammo directly to your magazine. Minor Augment
Gravity Well Turns Shadow Rift into a black hole that pulls in enemies, then teleports survivors away. Major Augment

Fire Works Augments

Augment Description Major/Minor
Starlight Increases the number of flares fired. Minor Augment
Big Game Fire Works can activate on elite enemies, creating a larger effect. Major Augment
Big Bang Flares deal extra damage to special and elite enemies. Minor Augment
Starburst Fire Works explodes instantly, sending flares in all directions. Major Augment
High Yield Increases the area of effect for Fire Works. Minor Augment
Weeping Willow Flares drop to the ground instead of targeting enemies and explode for a while. Major Augment
Short Fuse Decreases Fire Works’ cooldown. Minor Augment
Fire Wheel Creates two spinning fire wheels that damage enemies around you. Major Augment

Field Upgrade Augments in Call of Duty: Black Ops 7

There is a total of 48 Field Upgrade Augments detailed below:

Energy Mine Augments

Augment Description Major/Minor
Frequency Boost Increases how many times the mine can detonate and how long it stays active. Minor Augment
Scatter After the first explosion, the mine splits into three smaller mines that each detonate once. Major Augment
Extra Charge Adds one extra Energy Mine charge. Minor Augment
Turret Deploys a turret instead of a mine; it shoots the closest enemy. Major Augment
Siren The Energy Mine attracts normal enemies for a short time. Minor Augment
Carousel Three Energy Mines float around you and explode when an enemy gets close. Major Augment
Recycle Allows you to recycle a placed mine to gain Field Upgrade charge. Minor Augment
Smart Mine Mine detonates more times and waits for multiple enemies before each blast. Major Augment

Frenzied Guard Augments

Augment Description Major/Minor
Repair Boost Restores more armor each time you get a kill. Minor Augment
Phalanx Teammates near you also repair armor when they get kills. Major Augment
Extension – Frenzied Guard Extends Frenzied Guard’s duration. Minor Augment
Retribution Activating Frenzied Guard triggers an explosion; normal enemies that hit you take damage and get knocked down. Major Augment
Rally Fully repairs the armor of teammates nearby when activated. Minor Augment
Frenzy Fire While Frenzied, ammo is taken directly from stock. Major Augment
Dual Layer Increases armor durability while Frenzied Guard is active. Minor Augment
Fists of Frenzy While Frenzied, your punches deal damage. Major Augment

Dark Flare Augments

Augment Description Major/Minor
Broad Beam Greatly increases the size of the Dark Flare beam. Minor Augment
Extension – Dark Flare Significantly extends the duration of Dark Flare. Major Augment
Heavy Shadow Enemies hit by the beam are slowed. Minor Augment
Supernova Replaces the beam with a sphere that damages enemies, then explodes when the time ends. Major Augment
Extra Charge Adds one Dark Flare charge. Minor Augment
Dark Pact The beam can heal or revive teammates on contact. Major Augment
Dusk Flame Enemies hit by the beam take extra Shadow damage over time. Minor Augment
Muzzle Blast The beam also do extra damage in a cone. Major Augment

Healing Aura Augments

Augment Description Major/Minor
Inner Strength Gives affected players a temporary damage boost. Minor Augment
Resilience Reduces healing delay and increases regeneration rate for all affected. Major Augment
Protection Players healed gain slight damage reduction for a short time. Minor Augment
Enduring Radiance Healing beams continue briefly. Major Augment
Stoic Presence Stuns special and elite enemies and knocks down normal ones when activated. Minor Augment
Persistence Revived teammates keep all perks stored in their bleed-out bar. Major Augment
Cornucopia Grants affected players an overcharge to their health. Minor Augment
Necromancer Healing Aura can now revive players who are fully dead. Major Augment

Aether Shroud Augments

Augment Description Major/Minor
Instant Reload Instantly reloads your current weapon when activated. Minor Augment
Group Shroud Nearby teammates are cloaked with you. Major Augment
Extra Charge Increases the number of Aether Shroud charges. Minor Augment
Burst Dash Warp forward and kill all normal enemies in your path. Major Augment
Extension Lengthens the duration of Aether Shroud. Minor Augment
Void Sheath Switch to your melee weapon, powered with Dark Aether. Kills extend Shroud duration. Major Augment
Impulse Deals Shadow damage on activation and boosts movement speed during Shroud. Minor Augment
Afterimage Creates a Dark Aether clone to distract enemies. Major Augment

Toxic Growth Augments

Augment Description Major/Minor
Ankle Shredder Enemies walking through the growth are slowed even more. Minor Augment
Urticant Expands the area of Toxic Growth; enemies stay slowed even after leaving the zone. Major Augment
Green Thumb Greatly increases the health of the Toxic Growth. Minor Augment
Cordyception The first enemy whether Normal or Special becomes tangled and charmed, attacking others that enter. Major Augment
Extra Charge Grants one additional Toxic Growth charge. Minor Augment
Pollination Enemies killed by the growth explode, dealing Toxic damage and slowing surrounding enemies. Major Augment
Plant Food Enemies killed by Toxic Growth may drop healing fruit. Minor Augment
Zoochory The first enemy that walks in becomes the new Toxic Growth. Major Augment

That is all for this guide. Additional Black Ops 7 Zombies guides are linked below:

This concludes our Call of Duty: Black Ops 7 Zombies Augments Guide. If you want to add anything to this guide, feel free to use the comments section below.

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About the Author: Abdullah Omer

Abdullah is a mobile-focused gamer who enjoys PUBG Mobile and WCC3, with a growing interest in PC titles like PUBG PC and Valorant. He enjoys writing helpful guides to make challenging game moments easier for players.

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