With Halloween season creeping up, Mondrian Plastic Reality announces the Mondrian Pumpkin Carving Contest, which will run through October 31 in style. Players can submit Jack O’Lantern levels built using the game’s Mondrian Maker and Mondrian Studio toolsets.
The contest will allow players a chance to win exclusive prizes and is hosted in collaboration with ArtChops’ annual pumpkin carving contest. This contest also includes categories such as Digital Art, Game Jams, Traditional Art, and real Jack O’Lanterns.
Lantana Games has also posted an in-depth tutorial video that details how you can make a Mondrian Jack O’Lantern.
All of the entries in the contest will be receiving customized versions of their Steam Workshop thumbnails in a wooden frame, with a POAP token to verify the submissions.
The top 3 winners will receive:
- Gold, Silver, and Bronze frames, respectively, of their Steam Workshop thumbnails
- Subscriptions to the Lantana Games Twitch account
- Dedicated roles on the Lantana Games Discord
- High-quality prints or print-quality digital versions of their creations and optional Lantana Games sticker packs
If you are interested in joining the Mondrian Pumpkin Carving Contest, you can enter by getting a copy of the game from Steam, then open up the Mondrian Maker and create a Jack O’Lantern level. To help you get started, you can also go to the game’s workshop and subscribe to any pumpkin template made by Lantana Games or the community.
Contestants may submit as many levels as they like, however they will only be eligible for one reward pack if chosen. Levels will be judged on the following criteria:
- Creativity: Is this an entirely new pumpkin design? If so, is it visually appealing? If not, what was done with the template to make it unique?
- Playability: How were modifiers and obstacles used to make the piece stand out at each difficulty? Is it fun to play with just the right balance of challenge and speed?
- Visibility: How is the level’s thumbnail? Does it accurately portray a spooky or fun Halloween feeling? Does it properly show off the level’s “carving” aspect?
Post your comments below.
