Second Gaming Champions Award Given to Woman Who Saved Friends Life after Epileptic Seizure

Second Gaming Champions Award

The second Gaming Champions Award has been given to a woman named Dia, who saved the life of her friend, Aidan after he suffered an epileptic seizure while gaming online in Fortnite.

Whether it is competitive gaming or just a casual hang out with old or new friends, people develop many useful skills during their offline and online play. Among these are empathy and sensitivity for others, especially when you learn about the other’s life struggles and health issues. This empathy can lead to life-saving scenarios, which is exactly what happened in Dia and Aidan’s situation.

Dia and Aidan are two friends who met through Fortnite, and quickly formed a bond and started playing video games together. Dia lives in Texas, USA, while her gaming friend Aidan lives on the other side of the globe in Cheshire, UK.

 

 

Second Gaming Champions Award

On one such seemingly normal day where the two friends planned to play a game together, turned out to be a scary day for both where Dia’s quick wits saved Aidan’s life. During their conversation on Discord, Dia only heard audible peculiar sounds from Aidan, where she immediately figured out that he was having an epileptic seizure. Having known Aidan’s address, she quickly called the Cheshire Police and notified for local medics to rush to Aidan’s location, saving his life.

Dia’s extraordinary example is how gaming as a medium might become a space for new interpersonal relationships, saving life’s of people with regard to real-life distance between the two people. It is because of this that the second Gaming Champion Award has been given to Dia.

G2A has singled out four category winners for their Gaming Champions Award. These categories are:

  • Life-saving – the people we award in this category distinguished themselves by saving someone in real life using the knowledge they picked up from games, or helped someone survive through the use of a game itself.
  • Accessibility – the nominees in this category have used video games to help people with disabilities, or worked on tools such as interactive entertainment to support the disabled in their daily lives.
  • Community – such an award is for those who value human community as the highest form of organization and use video games to create bonds and bring people together.
  • Education – this one is for the gamers who use video games for teaching and scientific purposes, or to make others more sensitive to certain social phenomena.

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About the Author: Salik Shah

An ardent lover for first-person shooter games, Salik has been part of GamesHedge all through its journey. His love for competitive gaming started with Counter-Strike and Call of Duty, and now can be seen lurking in Valorant and Rainbow Six: Siege.

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